Hello, I've been modeling a turret based off a model from Star Craft 2. This is definitely a work in progress, so far I've baked my HP onto the LP and put it into UDK. Working on the texture next =) Any feed back would be great! :3
**** Updated 11/2019 **** I recently decided to resurrect this project in the past 2-3 weeks and didn't want to start a new thread. The focus of this project was to try out new workflows and techniques and this hasn't changed. I'm going for mostly accurate representation of each part of the rifle and still be in the realm…
So, here's an old guy who's let himself go. Mind you, he's stylized. Being as he is a work in progress, i'd like some critiques. If you wouldn't mind taking the time to have a look at the model, and suggesting ways to improve it, i would greatly appreciate it.
these are some of the work in progress needing feedback on what needs changing what needs work ect. planned to be uved and texture after model is finalized. and thanks. [/image] [/image] [/image] [/image]
Hi all, I have recently been working on a small fan art diorama for Samorost and Machinarium. I have made a ways into it already but after doing a mentorship with Josh Lynch, he convinced me to start a progress thread. I have been collecting some WIP shots along the way so I will do a mini dump of the progress so far. The…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far
Hi, guys. I want to share my work in progress for a personal project that I'm doing for my first portfolio, I'm learning to model from scratch by myself for the last year. Modeling and UV mapping are done in Maya and I have just started texturing in Mari. Please give me any critics
I am working on a next-gen realistic game version of Thorin. I started working on the sculpt and the lowpoly. Still alot of cleanup and adjustments to be done before going on. progress so far: