Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Hey Everyone, Here's another brand new MP3 track on my Sci-Fi 12 page: "INTROSPECTIVE MACHINE INTELLIGENCE" https://soundimage.org/sci-fi-12/ I wonder what kinds of things they will ponder. Anyhow...enjoy and keep creating cool stuff! :-)
I think generally it would help if you tried to explain in more detail what exactly you want achieve using what application/renderer, ideally with images/examples. If your talking about game art, I would probably start by looking for sample/existing content for which ever engine you want to use, as linked by Neox, and then…
I would like to express my gratitude for paying attention to the topic I created. And I want to apologize for such a late response. I am very pleased that a person with such a high level of skill took the time to consider my problem.
We are creating a animal model that has fur for a new game. We are creating it in Blender and will import it to Unity. We are going for an midpoly aesthetic similar to Breath of the Wild/Everwild We are trying to create a fur texture on the mesh but it keeps coming out odd and too pixelated. Can someone share an…
Is it possible to create edges (like the knife tool) along a curve onto a mesh? (curve created while mesh was "live") "Project Curve on Mesh" creates 2 curves, and that is not desirable since I want to automate the steps above. Any idea how this is achievable?
Hi all, I am wondering if anyone knows of a scrip/plugin or way (for max 2008 64bit) that would automaticly create a tris or poly between the closest 3 or 4 (respectively) verts. For instance it would allow me to create a "base" vertices to start out with then click somewhere in world space (or on a mesh!) and that would…
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
Selection created by Magic Wand Tool in pohotoshop is distorted as shown in the image I am currently working on 3d texturing, creating masks from UVs and drawing textures for each UV. I am trying to create a mask from the UVs and draw a texture for each UV, but for some reason the selection is distorted. I have never had…
Greetings, 3D Enthusiasts! I’m excited to announce that adidas is currently seeking applicants! We’re on the lookout for an assistant 3D generalist proficient in Blender, and familiarity with Rhino is a significant advantage. As we embark on enhancing our digital strategies, we’re in need of a talented 3D artist to join…