Hi Veejay, 3Do was at one point based on Marmoset Skyshop shaders, which were never quite the same as Marmoset Toolbag 2 shaders (more like in-between Toolbag 1 and Toolbag 2 shaders). As far as I know, the guys at Quixel made various modifications to the shaders, so I'm not sure exactly how closely they match what we're…
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
Hello. So i have a problem regarding exporting an animation along with its mesh in the dota 2 workshop alpha tools using Blender. everytime i export the animation and the mesh as .dmx it gives me a strange scale (too small) although it's the correct mesh scale. is there a proper way on how to export as .DMX in blender for…
Title says it all, I would like to use designer to process some terrain height map (they usually comes in non-power-of-2 size, such as 1081x1081), and game engine like Unreal also expect the map to be non-power-of-2 (such as 1009x1009). So I attempts to procedurally preprocess these height map then resize them to Unreal…
*rant start* Don't get me wrong I go see the movie anyway.. but a prime example is quarantine.. the final shot of the movie is in the trailer.. I think there has also been a trend where trailers a cut extremely well and DONT give away any of the plot points. prime examples being Iron man 2 and Clash of the Titans, the…
Hello, I'm fairly new to modeling and rigging and such. I've taken classes but the polycount dota 2 competition is the first thing i've attempted outside of class and I'm having a problem fake submitting to test the animation with the model. First, the problem I had was that My model said it was only 432 polygons in maya,…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Hey guys, I have been itching to put these up, and now that Frisbee Forever 2 is released, I can finally make an art dump! Here are a few of the models/textures I did during my 3-month stay in Denmark, working for Kiloo Games. During my stay there, I created 267 various assets. You can view more over at my site (as well as…
In the end, I received the best grade and work since three years as a professional carpenter. I'm really happy with how the table turned out, and I even received a few promotions from the devs of Dishonored 2, which was a great honor. So enjoy the following pictures
@sacboi Yes, it is a hero asset. I didn't make any fancy math or think about the texel density taking in mind the big scene.But the average texel density in 2k is 6,05 px/cm and in 4k is 12,1 px/cm (I'm using Texel Density Checker 2 addon in blender). When I make the uv unwrap, after marking all the seams I globally unwrap…