http://www.newscientisttech.com/channel/tech/dn9271.html "The company's patent adds that the transition from soft to hard takes just milliseconds. It suggests that the same technique could even be used in a video game controller to make it jolt or change shape in response to on-screen action." Hmmm, I wonder what this…
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Im having a lot of issues with these placeholder textures. They look fine when zoomed in but when zoomed out for example the image below the texture starts getting really noisy. I even tried scaling the image properly but it didnt have an effect on this noisy look. In the mean time I will start building substance textures…
Hello everyone. My name is Evgeniy. I'm looking for part-time/full-time freelance job as a 3D artist. I'm specialized in making weapons, vehicles, props. Skillz: * Highpoly/Lowpoly modeling * UV Mapping * Texture baking * PBR Texturing Artstation: https://www.artstation.com/groove619 Contact me: groove619s@gmail.com…
Okay, so I've been beating my head against the wall on this one for a couple of days now and I guess I'm going to have to surrender to needing help. Here are the pics first so y'all can see the obvious issue I'm having:
Looks pretty cool so far! How exactly did you do the topology of the cyrotubes? Like the round shapes in a cylinder, without disorting the round surface of the cylinder (not sure if that's a clear description :P)?
Hello! My object is a bit rotated and I use L.Sym(local symmetry) to get my details right. The details look symmetrical near the center of the mesh but when I move towards the edges of the object, the symmetry breaks. Maybe there is a magic setting for the brush to maintain the symmetry?