Hey guys. This seems like a very simple operation, but I can't seem to figure out what to do. I'm building a scene in which I need very harsh shadows, but I started with one of the stock UDK templates just to get some basic lighting in so I could make sure my assets were working. The issue is that now I cannot get right of…
Hey Guys, I've built some tutorials in the past and I wanted to build something that I felt people really wanted and needed ( Also what I wished I had when starting in Unreal) . So I decided to start working on a Lighting tutorial for UE4. I wanted to open up a conversation about what you feel you would want to see in…
Hey gang, I just started using Unity recently and so far the learning process is going well. The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic…
So I've followed multiple guides (most of which all give the same steps) to set up light propagation volumes. I've done this both in my project as well as a brand new fresh project. Above is a test scene with all of the LPV steps completed and the LPV visualization turned on. No settings (Intensity, et al) make any…
Hi guys,working on a garden lamp :) until today I have almost always avoided texturing (cause I found it difficult),but I decided to learn to do that properly,& for that I could use your help (I totally need it lol) So,my actual doubt is about the red piece on the image below.It should be red painted wood,but as you see in…
ive been racking my brains trying to figure this out? what order do you paint?? color,lighting dirt and details? i imagine that this is a big reason for me not landing the kind of job i want and its starting to get frustrating after 6 years of effort color detail dirt and finally lighting? howw do you prevent the lighting…
I'm one of the developers behind an indie game called Night Blights (http://store.steampowered.com/app/446910/). We're looking for a 3D Artist who would be interested in taking a commission to create 3D models of our Night Blight characters. They would need to be rigged for use in the Unity game engine with our own…
A light vector is calculated by subtracting the object's position from the light's position. In order for the vector to be correct, both the light position value and the object position value must be in the same space (object space, world space, camera space etc.) So you'll probably need to transform one of the vectors…
I saw this video: https://youtu.be/MMCuYKzBOSk?t=1m58s At 2:00, I was wondering how did he create the blinking light? Light animation maybe? It seems Marmoset Toolbag 1 has more cool features than 2.
Also if the viewport is set to "2 lights" it often looks weird in certain views like realistic and shaded if you don't have any lights in the scene. Right click the viewport label in the upper left corner, choose "configure..." and under Visual Styles and Appearances, LIghts and Shadows, set it back to 1 light. In newer…