So basically I want to project my HP onto my LP mesh via xnormal, but can't find the option when selected 'Export Selected' in 3ds Max. Any ideas? I have no idea why this is happening as xnormal is installed.
Whenever I import my items in dota workshop, the items are like 1/4th the size of original model. I keep the size equivalent to that of Valve reference files. I export as .fbx format with default settings. I'm pretty new with this stuff so any help would be appreciated.
I'm in trouble with 3dx max export .fbx with animation and import to Unity. I have a charactor with rigging and skinning.when import into default Unity 5 or Unity 2018 Scene, I find a problem, The charactor was backface to camera. but the charactor's rotation is correct (0, 0, 0). what is the problem and how to slove it.
Hi there. I'm getting a model 3D printed, and I need to make the model a single piece of geometry. Previously I simply merged all the subtools and exported as an .obj, but when I ran a density checker on Sculpteo.com, areas of my model were deemed too thin as if they were still seperated, despite overlapping and…
Hello,
Can anybody recommend me a specific program to export 3D meshes from google Maps to a external programs such as Maya or Blender? or any tutorial or thread where I can document myself.
Thanks!!
Here are some recent videos on exporting your materials and textures from Max to Source. http://www.youtube.com/watch?v=FLmGURtJ5G8 https://www.youtube.com/watch?v=WnmEWVo7k18 https://www.youtube.com/watch?v=a6pXGCoMbVE
Hi. Im struggling with polypaint exporting. It is not the matter of texture resolution. After pressing New from Polypaint Zbrush changes the and creates some weird color artifacts. AFTER: BEFORE clicking to New from Polypaint: Do you know any solution? Thanks in advance :)
Hello, question from another noob in modeling. I create my normal by sculpting in zBrush, where it looks fine, bu-ut when exporting it all into any other program, seams look weird and kinda inverted. What should I do? Sorry if it was asked before, send me to the discussion then.
Hi, I rendered one still frame of my object, but client said its for phone app, and needs to be able to rotate it. Is there any way to do something like interactive 360 render? Or to export model with materials and lights? It has to be .dae format, but if you have any alternatives I'd love to hear them.
I want to have Face texture animation character in Unreal. How to do it in Unreal. Or how to export Face Texture animation from maya to Unreal??? Thanh so much!