Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
Hey guys, first time taking environment to completion in Unreal 4. Any feedback as always is awesome and welcome for me to improve. I was not going for an exact match more my feel of it Concept by Oscar Cafaro concept artist @ Ubisoft Toronto, and thanks to Beefaroni for linking me to the concept which motivated me this…
Hello everybody :D i'm new here , and i think there's something that still missing , i really need some crits :D please tell me what you think about it
Hey again everybody. Just doing some sketch work in Zbrush. This was an hour piece. So let me know what you think. This is not meant to be super realistic either. Thanks in advance
I working on this character from The Sorcerous and the Unicorn (2005) which is concept by jason chan www.jasonchanart.com concept by jason chan I have question about his neck it look like he has wave like flesh on his neck or is blood marks
Yeah, the polycount wiki is a really good source of information. But AimBiZ posted right after I just finished making this explanation image, so fuck it I'm gonna post this anyway :) WARNING: Normal maps, normals, and baking are more complicated than they seem at first glance. If you aren't familiar with the terminology,…