Do you think his face might be starting to drift a bit too far from the original incarnation? It's rather more lizard and less bear than the various unreal incarnations.
That isn't necessarily an issue - the sculpt does look great, but if you're going to try to release it as an official character for the new UT, it might be worth taking a few more cues from the original design.
Seconding the reptilian look, and a bit ogreish face it has. I think these features needs to be more mammalized(or humanized can't select right word here) in order to achieve the style at previous ut versions. Not too much, just a bit. Other than that it looks sick man, great work!
Yeah, it was the face I was meaning when I mentioned the bear, rather than the physique. Actually looking closer at the UT2004 design now, it's a bit less ursine than I'd initially thought, but you can kind of see what I meant.
Looking around a bit further though, the designs do vary pretty wildly, so it's probably not really a problem at all.
If I could add something that might actually be not entirely useless instead, it might be worth playing with the length of his metatarsals versus the rest of his leg to make him feel a bit more agile.
Oh yes, last update looking a lot more mean and more fitting to the unreal lore There are various Skaarj types I suppose so could use some freedom on that areas as long as main shapes are nailed.
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That isn't necessarily an issue - the sculpt does look great, but if you're going to try to release it as an official character for the new UT, it might be worth taking a few more cues from the original design.
Looking around a bit further though, the designs do vary pretty wildly, so it's probably not really a problem at all.
If I could add something that might actually be not entirely useless instead, it might be worth playing with the length of his metatarsals versus the rest of his leg to make him feel a bit more agile.
Great job man! I like the mechanics in the arm.
Anyways... useless now but w/e