So, I have been texture crazy as of late at the ol' studio...office...what have you. I have not painted a concept, or modeled a character in quite some time. Here is my fable attempt to paint a monstrosity of a creature...that prays on children and dreams of sugar plum gumdrops in his spare time...i guess lolz. So here it…
So PNG opening it up in PS you will see that the actual color image will have transparent pixels, where as a targa will have fully opaque pixels with a grayscale alpha channel that masks that fully opaque data.
I think the biggest thing is the direction of the sun. On the reference it's coming from the left of the image plane and shining through through the foliage. That's what creates those nice rays and shadows across the mid and foreground. In your image, the sun is coming from the right and more shining on the foliage than…
Basically I need to do this - But even though I've set my doc to 2048*2048 I still see elements outside of my plane and the same goes into Photoshop through zapplink. Can't understand what I'm doing wrong.
I've been working on the textures of a low poly scene. Everything's been working fine but out of no where my texture files stop updating automatically. I go into my preferences, and the check box is unchecked and grayed out. Any idea what happened? I'm using Maya 2015. The scene is pretty simple (4500 polys), no lighting,…
Hey everyone, So I thought I should upload where I am in the artstation challenge, Beneath The Waves. Character concept/design by Conor Burke. Its been fun and I'm learning alot from this.Not Done yet, still have hair cards to do. Please check out my artstation challenge thread on this link. Thanks for your time! <a…
Hi, so I'm new to Adobe SP and am getting used to the software. I imported my mesh and UV maps but I now have a log error with the above message. So far I don't have any problems with anything except for my mesh and UV map are really blurry instead of sharp like they should be. I'm just worried that this log error is going…
Hey all! I am a long ways away from having my portfolio updated, but wanted to start a thread showcasing some of the many props and assets I did for Transformers: War for Cybertron. I've still got a lot of High Poly to showcase as well, which I will try to get up before too long. My responsibilities were mainly focused on…
Greetings,I am trying to model this geographic region by importing a vector file (.EPS) into Maya, but I cannot figure out how to do it. After importing the vector lines in Maya, I tried to convert them to NURBS curves to convert them into polygons but the result is a mess. What would be the most efficient way to do this…