Here's a few pointers for the idle... * If you want to point the sword down like this, you would use a different finger grip. Imagine the character is pointing a TV remote at a screen; that's how he would grip the sword when pointing. Instead you have him gripping it like a hammer, so when you point it down like that you…
yea its very hard to see what im supposed to be working with wich is why im able to have a lot of choice as to they final outcome, it just has to be based off this concept. im thinking the scarf/cape part will be light cloth like material not quite chosen an exact material yet. the white stripe apparently was supposed to…
Thank you Haftoof! Below is a post from last year, still proud of it so I figured I'd post it here too. IT'S FINALLY DONE!!!!!!!!!!!!!!! ahem okay so a years worth of work has come to a close, and I'm super excited to be able to share it with everyone. Here's our beautiful baby with modeling and marketing by Belkun,…
tremulant: [ QUOTE ] A racing game, in which your car acted as a giant skateboard with super-hydraulics that put it into action. You would be racing and simultaneously pulling off kickflips and grinding your car on guard-rails for extra points. [/ QUOTE ] That sounds pretty cool. I think arcade racing could be pushed…
Full version: https://www.artstation.com/artwork/ArAx3y Hey there. Here is my new personal work - Grail Knight. Total polycount is 118k Tris (113k for character and 5k for sword) 4 - 4k texture sets for armor and clothes 1 - 4x2k texture set for sword
Hi Guys, I've recently started doing 3d Art, and I'm looking to improve, especially my painting technique. So here's some 3D models I've done and painted. So first of all, a flatshaded? lowish poly model of a very stylized soldier/guard/militia I made to start out with. I think it turned out overall quite nice for being my…
This is a collection of weapons and prop assets I made while I was on spring break. I would like feedback for them while moving forward, or any tips that anyone can share with me when going through this process. Sharing any videos to help me improve is a plus, Just really looking for any feedback on them. To help everyone…
Hello good people of Polycount, i have two problems. (I'm pretty new to modeling so could be just me) A few days ago I tried to submit my low poly with base color map sword for DK into the dota 2 client in order to see it in context before continuing with improving it. I used maya to 'smooth bind' my model to the sword…
We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last few months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help is…