Hi Guys, I've recently started doing 3d Art, and I'm looking to improve, especially my painting technique.
So here's some 3D models I've done and painted.
So first of all, a flatshaded? lowish poly model of a very stylized soldier/guard/militia I made to start out with.
I think it turned out overall quite nice for being my 2nd humanoid model, ever.
The Body has about 1,4k Tris, the chestpiece about the same(because I used solidifiy, else it would be much lower) the legpiece around 600, the sword 250, the shield 100. I guess in a proper game you'd hide the parts of the mesh that are covered, but I'm not worrying much about optimizing the tricount right now. Overall I'm happy with the models more or less, it's the paintings which followed which are iffy.
First I tried painting this sword, it's sort of dull which is good because it's supposed to be a very cheap looking sword, but it's also dull in the sort of "I can't paint" way I guess?
Next, I did this chestpiece, I think it's a slight improvement and overall my best texture so far, especially the front. Note I have no idea why it has a white outline in blender, but that's not usually there, and really it isn't all that bothersome and infact I kinda like it in a way. Happy little accident I guess.
Finally, I made this buckler, with which I'm not all that happy, it kind of looks like a manhole cover or something? The only thing I liked is the rust.
So what do you guys think? I'm gonna do the boots and the legs next, and probably go over the other textures too if I feel like I can improve it.