We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (
Reality Engine) and have been developing our title for the last few months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help is welcome help.
Eternal War: Nightmares
'Nightmares' is primarily a first person action adventure that brings together the universal concept of good versus evil in an expanding story arc. The story opens after Kaleb Silvermanes botched suicide lands him in the hospital. Three messengers are sent to council him, to unravel a pain-filled past...before it becomes a dark future.
Screenshots and In-Development Work
Click on the image to expand it:
NecromancerHorrorTenebWraithSword 1Sword 2Sword 3Shield 1MetaBowSpots Open
+) 3d Enviromental Artist
+) 3d Character Artist
+) 3d Animator (Characters, Prefabs, Weapons)
+) 2d Texture Artist
Model Information
Model format: *.X or *.OBJ
Character polycount: 10k (max)
Weapon polycount: 5k (max)
Prefab polycount: 10k (max)
Texture information: four 1024x1024 (max) (bmp/tga)
Fancy Jazz: Bump/Normal/Paralax, Alpha, Per Pixel Lighting and Shading (PS3.0, PS2.X, PS2.0 and PS1.1), PRT, Occlusion Culling, HDR, Motion Blur, Light Blooms, Volumetric Lighting, etc.
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Are you providing the team members with a build of the game engine so they can test their models?
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+) Yes. They'll get the model/level editor (which does it in real time) and also the launch excutable (for playtesting).
Contact
Feel free to get in touch with us:
mack@xrucifix.com
Replies
usual questions? hehe
I do have the latests builds, but they can't be used commercially. As I suspect is the case with your project?
We can use it for commercial purposes if we want.
Your correct, we're not a financially well off team. We've all volunteered our time to pull this together. Those that could (and wanted to) pitched in to help purchase Reality, I took out a personal loan in order to help pay for half of it. We want to see this get done and hopefully play and look great!
In the event that we secure funding and then distribution we're open to offering different options of payment. I have quotes from several art studios that have given us on different classes of fully completed (mesh, skin, animated) models (characters, weapons, prefabs, etc.) that range between $800-$6000 USD. We could either reimburse the artist per completed/partial model or they can opt to getting a percentage of the small profits that XrucifiX receives.
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Any art tests on this perhaps
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I'm not 100% sure what you mean?
are you actually using 1024x768 textures or is that a typo? I hope thats a typo.....
Good luck and have "fun" with that engine =DD
Say 'hey!' to Jess for me.
Texture resolution is the size of the flat image that is going to be wrapped around your character models or applied to your maps.
Screen resolution (of which 1024x768 is a valid one) is what you're running the game at.
Earthquake is right about the powers of two thing for texture resolution. You'd be better off using 1024x1024 textures.
That is, unless you're confusing screen resolution with texture resolution.
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Blaerg! That's it, I feel like a total idiot. I've had a bad cold the last few days (and been pumped up on meds, woo!) and I haven't been able to think straight.
i guess i'm just bitter about the license. here i have an actual budget and funding from my own pocket, and i can't afford the quote. Yet here with barely any funds, you were able to. I don't even want to know the price quote. Not being able to continue work with this engine was a major setback to my project, and i've yet to find anything comparable.
you just better do a damned good job with what you were given, or... i'll be even more bitter and such.
Downsizer: for someone that seems to like to complain about other people not being "bussiness minded" you sure come off as a bit of a dick to this guy here who has done nothing more than be completely proffesional. And while i do understand why you would be bitter i really think its quite rude for you to rant in this, one of the only proffesional posts ever to grace the horror that is the requests board. Maybe next time you can just send an email to stieglitz(or whoever was handling it, im pretty sure it would have been him) and complain to someone who actually had something to do with the situation?
[edit] Also i believe quotes were issued on the basis of what kind of funding you actually had to spend, and i would assume that the closer they got to the purchase-by deadline the cheaper the price would have gotten. But regardless, this isnt something that really should be discussed on a public forum.
An old enemy returns;
http://www.terrasource.net/#terraindata
http://eros.usgs.gov/geodata/
http://seamless.usgs.gov/
http://gcmd.nasa.gov/records/DEMTools.html
http://www.arq.net/~kasten/demtools/