Hi, I am working on a Bounty Hunter set for Dota 2 game. I have come up with a theme and have modeled a few items. But I am unable to come up with a color theme and designs for it. The theme of the item set is pawn [as in a chess game]. Cowl for the hero. Cowl with the hero model. Main weapon. Offhand weapon. Shield/Back.…
Good afternoon. I am importing normal maps I baked to a plane to use as tileable textures. I was wondering what the best settings were for the Texture properties and the Shader Properties for normal maps? So far: I've selected World Normal Map, TCNormal map. No MIPS. In the shader I click Use Tangent Normal Map. Also to…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
Wrote up the Ornatrix groom-to-bake pipeline I use for stylized characters, focused on two things that bite later if you skip them: keeping the groom mask-driven and editable (density / gravity / length multipliers painted in Substance, so almost every operator is mask-controlled without splitting the groom into a file per…
Hello! After a loooong time without making a personal work I decided to finally return. And of course I can't go without a challenge, I want to make it full game-ready with textures in about 20-25 days (excluding rendering). Usually I have about 6 hours of free time but I don't think I will spend every one for this…
www.proeliumtactics.com Environment Builder / set-dresser Proelium Studios is looking for a passionate environment builder / set-dresser. This role involves working with the Creative Director to pitch, build, polish, and ship levels using Unreal Engine 4. It involves close collaborative work with the Creative Director to…
A while ago there was a polycounter who made a thread about his settings. It looks either like https://www.youtube.com/watch?v=Vcz5Fh6Wcx4 this was a replication or the creator.
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
I'm using Maya and UE4. I need to swap out lots of different clothing items on a single character. I'm not sure the best way to tackle this problem in a way that I can have a huge variety of items without fighting the rig too much. All the tutorials I've found about this suggest using the character mesh and tweaking it…
Hi everyone!! This week I’ve been working on texturing the backpack. I’ve gone through the different stages: primary materials, secondary materials, details, and finally, wear and tear. I also did a quick test to see how it would look in an environment.There’s still work to be done, though. I hope you like it!!