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Ornatrix grooming → bake pipeline for stylized characters

Wrote up the Ornatrix groom-to-bake pipeline I use for stylized characters, focused on two things that bite later if you skip them: keeping the groom mask-driven and editable (density / gravity / length multipliers painted in Substance, so almost every operator is mask-controlled without splitting the groom into a file per region), and a rigging-safe bake (case-sensitive naming / namespace, setDistributionMesh + Attach Roots, and a cluster deform test before publishing).

Curious how others handle the bake / handoff side, especially multi-mask animal fur and keeping baked hair deforming cleanly under a rig.


  • Full breakdown: 

https://www.artstation.com/blogs/rxiun/wBAlD/an-ornatrix-grooming-baking-pipeline-for-stylized-characters





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