This is, personally, a godsend for me. My texture skills aren't the best and when trying to create my own textures from photo reference and handpainting, it often results in huddling in a corner and crying into my shirt. Nobody wants to see that. Having a base of textures to go off of that are designed to work with games…
Thanks, that makes sense! I’ll look into the parallax/cubemap approach for the inner portal. If it’s easier to explain with screenshots or a quick back-and-forth, would you be okay with adding me on Discord? I think it would be easier for me to show my current material graph and understand the steps that way. My Discord…
It's not that, I packed in Rizom and the blue circled areas are the only mirrored UV islands on this mesh (i did find some inner faces that i didn't notice so that was good to delete, but it didn't fix the issue) I think the screenshot below is showing what you mentioned? y m
having a few problems exporting form 3dsmax to xna. Although the character is oriented correctly in the xna window, when a forward motion is applied the character moves backwards. I am exporting using fbx plugin from max. I have tried rotating the biped 180 degrees but it makes no diff. Anyone used xna much could give me a…
Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view…
Hi, I'm having some issue with the normal map (baked in xnormal), it appears that the green channel is overexposed and I have no idea how to control it. First things firs-I am confused about flipping the Y channel to -(minus), when I see the normals on valves items and models, they look like they have inverted channels…
Hey guys, this is my first post on this site. I'm using unity and I ran into a problem that I don't know how to fix. I have no clue what to search to fix it either so if somebody could link me to a thread explaining it that'd be great! So lets say I rotate my object on its y axis, If I then make it rotate on its x axis,…
I am trying to use UV snap shot in Maya to export an image of UV map. But for some reason, the snap shot area always remain 1:1 (X : Y) ratio. Here is the UV exported file... And this is the screen shot of UV editor. It doesn't matter what I change... UV range... entire range... or User defined (in this case, I use U -1 to…
Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
I have seen this van in many movies and games and always loved its design. Here is a high-poly subdivision textured model I made. https://youtu.be/PnFMxb-S7V0?si=XL903ZcbGBN87D4F