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Normal map issue

Hi, I'm having some issue with the normal map (baked in xnormal), it appears that the green channel is overexposed and I have no idea how to control it. First things firs-I am confused about flipping the Y channel to -(minus), when I see the normals on valves items and models, they look like they have inverted channels (like the uv-islands are all holes) And cannot figure how to set the baking options before I bake the normal in xnormals (should it be X+ Y+ Z+)... And from there I cannot figure if its a huge problem with my bake or it could be an issue even from the UV... So, can anyone help?! thank you

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