Hi, This is my first time on the forum. I'm in a network games class and we are working on a mod that uses the Half-Life 2 - source engine. I'm having a hard time finding models online that I can incorporate in my game. What I'm looking for are models of animals that would be in a Safari. I would like to use models that…
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
low poly game character 3d
model ready for Virtual
Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models
has a fully textured, detailed design that allows for close-up renders, and was
originally modeled in MAYA. 3d low poly Game character developers Model Rigged
in Maya, ZBrush and…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
Hey Everyone, TL;DR : Bounding boxes are stuck on one of my models and when I collapse the modifiers into an editable poly the model gets messed up. I have been working on projects over break to build my portfolio. Unfortunately I ran into a problem and the issues just kept growing. It started when I was trying to adjust…
I was hoping that you guys could help a ZBrush newbie out with some advice. I just started to play around with the software and some of the information I filtered out of various tutorials got me slightly confused. 1. Modelling the Low poly mesh for an ingame object (in 3dsmax) before importing it into ZBrush to create the…
This was a very helpful answer, thank you very much for taking the time to share this. Maya (2026). poly modelling with the end goal of ending up with sub-division ready model, so am working with maya's smooth preview to constantly preview the sub-divided model For Sub-D/poly-modelling I would normally use the relax…
Hey there, I am a graduating senior at a 4 year university majoring in Digital Arts and I am running into some problems with my thesis. I am making a video game some other students using the UDK engine and I am having the HARDEST time with buildings. Anything and everything about them. So if anyone could answer some…
[ QUOTE ] It looks like you have a rudimentary knowledge of anatomy, and that's throwing the whole model off. The pose, the shapes of the clothing, and the proportions are all suffering because of it. You have everything in the general area of where it's supposed to be, but it's not coming together. I'd suggest for this…
Hey friends, I'll be trying my hands at unlit hand painted style. Here is the modeling so far. Will make a few adjustments but I think I'm almost ready to move on to the rest of the process.