Hey friends, I'll be trying my hands at unlit hand painted style. Here is the modeling so far. Will make a few adjustments but I think I'm almost ready to move on to the rest of the process.
Started doing some colour blending. Currently working with fill layers. The tutorial uses regular painting layers and he jumps around to different hues a lot... Will experiment with that to see if I like it. It scares me a bit because its more of a destructive workflow. Leaves are missing from the painting because I'm using some outdated dodgy shader in Painter where Opacity doesn't work. Leaf placement is subject to change because I can do whatever I want.
Coming along nicely! I understand it took long, but the tile design looks strange to me with the angular pattern on the round platforms/steps, especially since it seems to be cut off at the borders.
Didn't get much time to work on this lately but damned if I'll let it slip away into the unfinished projects abyss. Was told to push contrast so I did. Getting close to finishing
I will say, the dark background through the stained glass (that bright-ish sunlight is shining one & through) isn't helping at the moment-- as it should be brighter through that crack, or the stained glass shouldn't be as bright as it is.
It's kind of a weird concept, as it's a ruin, so where is the bright light coming from? It's shining in from the window, but the walls are demolished, so bright light should be coming in from all around.... I don't know! I guess consider why the window is bright!
@Joopson yeah man I can totally see where you're coming from. My idea was that the glass itself is mystical and glowing, acting as a portal for light coming from somewhere else.
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now
Replies
I understand it took long, but the tile design looks strange to me with the angular pattern on the round platforms/steps, especially since it seems to be cut off at the borders.
I will say, the dark background through the stained glass (that bright-ish sunlight is shining one & through) isn't helping at the moment-- as it should be brighter through that crack, or the stained glass shouldn't be as bright as it is.
It's kind of a weird concept, as it's a ruin, so where is the bright light coming from? It's shining in from the window, but the walls are demolished, so bright light should be coming in from all around.... I don't know! I guess consider why the window is bright!
I look forward to seeing updates!