Havent done any of the workshops yet, I think Ill just work on them backwards. here's what I got: And here is what Im working from: My first real go at a high poly anything, so im just taking it slow. any amounts of detail I should add? or should I just optimize, bake my floaters and go?
EDIT: At the Request of Bethesda I had to take this down :( Hey everyone, Here is an art test I submitted to work on Fallout Vegas. Unfortunately I did not get the job, But I figure I would post it up. Specs: 1x512 Diffude 1x512 spec 1x512 normal 2,498 tris
If you don't want to be super true to concept its a good representation ! I can point a few miner issue and one bigger one .Side view has some issues with body and face construction thats the big one Torso is too wide [concept is in 3/4 so be mindful that in this view things appear wider then they are] Abdominal area look…
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Hello! My name is
Elena/ I am from Russia. I am looking for a job as a 3D modeler. My skills: -High and
low poly modeling -Sculpting -Maps
baking -Texturing -I study
UE4 My
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