Havent done any of the workshops yet, I think Ill just work on them backwards. here's what I got:
And here is what Im working from:
My first real go at a high poly anything, so im just taking it slow. any amounts of detail I should add? or should I just optimize, bake my floaters and go?
Replies
Here is a nice link to a better zoomable image from a different angle, it could help you.
About topology, I can say it is right when it looks right. Do not go for optimization in your high poly count model, go for accuracy. You should continuously look at your model smoothed and unsmoothed (read with a TurboSmooth on top of the stack in 3ds Max, or by pressing Tab in Modo, or by pressing C and V in Silo, and so on). First thing I catch is the big hole in the head on the right. If it doesn't have support loops it won't stay that shape ever. That means you must add edges around it. The easiest way is to use a chamfer (in 3ds Max), and do that around every hard edge you got.
The teeth (or indents) in the lower right part of the head are a bit under defined for a high poly, I'm quite sure they make a mess when smoothed. They're good for a low poly.
Floaters are good, they're clean and shouldn't cause any problem.
To understand what's really going on, please post wires and smoothed images of the model with visible edges. From what I currently see, I could be wrong. Anyway, keep up the good work.
Thanks Syncviews, That was the best reference I have yet to find.
I'm pretty sure that these are almost on the spot as far as overall proportions go, any suggestions?
I just cant seem to get a good bake going. I have tried a few different methods inside of x-normal do get slightly different results, but still bad anyways.
high:
Wires:
Shading Problems:
Dunno why it looks lumpy, im using silo and xnormal and I dont have access to any other programs atm so I am trying to get this fixed in these programs. (I have access to 3ds max 10 at school, but that's a last resort.)
I have an old laptop with bad memory and a badly aged Radeon 9200M, so if x-normal runs on video card processing, that may be the problem.
If anybody can, please take a look at the files. I see so many problems, but I don't really care to upload 50 pics of the same model, especially if its a bad one.:poly136:
both .objs:
http://www.mediafire.com/file/ukrawnzn4my/final.obj
http://www.mediafire.com/file/dw1zicxmhqg/final_high.obj
Ps: thanks you guys for the workshop, I'm learning a lot. just off looking at the other threads my workflow speed has doubled.:poly142: