Final images, more on my website. Please could I have some criticism of it, it'll save me starting a new thread. ------------- Hi everyone. It has been a long time since I last posted, but I thought I should start a thread to share my progress with a new environment. This one is based of a concept I did a while back. So…
Hello everyone! I'm kinda new to toon modeling and wanted some feedback on my latest 3D model. I made the character Shirdor from the tv show Magi-Nation. To save you the trouble of watching the show for images, I'm also posting a few screenies I used as reference : And here is the model I sculpted using Dynamesh/Zremesher…
Hey everyone, I'm having a small issue that I can't quite find any information on. I set up a 600 frame animation in 3ds Max to output @ 1280 x 481 (an odd resolution, granted) in the .avi format. Unfortunately it seems to default to 720 x 480 on save, but the Render Window as it processes the render is @ 1280 x 481. Is…
Hi. I have downloaded project files from a tutorial and noticed that when i opened them on my computer, the textures arre not linked. If i go to the attribute editor and check File attributes-Image name the path is there but its not path to where i saved my sourceimages folder but its path to the source images folder of…
Hey all, my first dedicated character thread in awhile. After catching up on some Warcraft recently I doodled a concept for a alternate version of Illidan, kind of a 'what if' alternate reality, fans of the game probably have an idea of where I'm going with this but I'll save from posting spoilers. Anyway here is my…
Hey, I'm creating a character and I'm thinking about mirroring his hands to save some space. The problem is that I'm aiming to put a normalmap on the character later on and I'm not sure if mirroring a hand will create a seam in the normalmap where the hand is connected to the arm. Since one of the hands will be…
I have been using mudbox for a few months, but last night I got my hands on Sculptris (while looking for a trial of Zbrush). It seems like a good free alternative to Zbrush while I am saving up the funds to purchase that program. Anywho I have sculpted a number of characters before, but this is my first attempt at a…
Subscriptions come with a set number of points each month used to download content. Points get refilled every month and all unused points stay in your wallet forever. However, saved points can only be utilized with an active subscription. Does this mean when you get your refill the points that if you have a freelance…
I read some tutorials and olders post about that, but there is something that i can't understand. I have 2 models that are about the same size and i want both of them to fit in 1k texture, however since they have some different pieces the unwrap will not be the same, and the only way that i could make them have the same…
Hey all, I'm trying to bake out some textures of a high poly sculpt in z brush for a tillable texture, in 2.5d using the ~ to scroll around everything is fine but when i export, no matter the method be it grabdoc in the texture panel, export document or even saving as a mesh i have a weird seams most noticeable at the top…