Hey, I'm creating a character and I'm thinking about mirroring his hands to save some space. The problem is that I'm aiming to put a normalmap on the character later on and I'm not sure if mirroring a hand will create a seam in the normalmap where the hand is connected to the arm. Since one of the hands will be normalmapped with the values from the other hand, and therefore might not match with that sides arm. Erhm, get my point? Anyone know if there's a sollution to this problem? I was thinking of pulling some of the edges connecting the hand to the arm on the mirrored side and then doing that sepperately. Or is that really necessary?
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basically it depends on the engine your using. some engines support normals mirrored entiredly down the models center. some engines can have a bit of creative mirroring, and some engines dont support mirroring at all.
so which engine are you going to be using?