Was the green text meant to be a link, by any chance? But I think I've done what you're referring to...? You mean does it have another item of clothing underneath for it to react to? Like a t-shirt? I believe that first exercise does. My second one definitely does. I think I pushed that first one a bit further since I…
The bottom line though if you suck your connections that you do have probably will not recommend you for the job. Plus video game art is a hard field to 'fake it' on the job. Projects move fast and you'll be dead weight fast if you can't hack it despite knowing the CEO or whoever. I love working with past coworkers (who…
A new question arrised that I cant seem to figure if possible. Can I copy a uv set from one mesh and paste it into another. I know I can trasnfer uvs in maya but it only works when both meshes have the same poly count. I have two meshes that basically will use the same texture and one is a altered version where parts of…
I'll be honest with you guys, I lurk these forums like crazy but I'm so intimidated that I have posted precisely once. However, my friend told me that I should post this today, so um. Here I am! I'm looking for any last-minute critique before I send this. I'm at 2996 triangles and precisely two 1024x1024 materials, divided…
Hey everyone, This is a quick scene design and lighting study inspired by the upcoming game "The Last Night" and its cyber-punk themes. I tried to experiment with a couple of lighting styles to stay with the theme. I also added some characters to tell a story about what happened in the scene. This was different to the kind…
I haven't submitted on Poly-count in a while and I thought I'd get back into it and ask for feedback on some of the models I've currently built over the past few months.
OK. i'm almost finished with my first normal mapped char. what an interesting way to do things. anyways, i have one last problem(let's hope). as you can see in the image, the legs in the foreground are normal/shade mapped(yay!!). but them when i go to appy another map(head and torso), the head and torso DISAPPEAR. anyone…
Damn MOP, you are so fast! I need to setup alpha as 1-bit in Infernal Engine to cast shadows as the set only cast shadows from meshes that has 1bit alpha only.
Hey. I want to share the work that I do for the mobile game Last Spirit.In the first post representative images and links to artstation. Below is a more complete description. 1 Skin for the warrior and sword https://www.artstation.com/artwork/3oaA82 2 Little fisherman https://www.artstation.com/artwork/lVLyRG