I haven't submitted on Poly-count in a while and I thought I'd get back into it and ask for feedback on some of the models I've currently built over the past few months.
I've recently started creating the Millennium Falcon from Star Wars and I am going to create a scene based around it in which the ship will be the main focus as it is being refuelled in the iconic Mos Eisley Space port dock scene.
I have also created a series of Humvee 4X4's that I am going to use for a post-apocalyptic themed gas station scene. The textures are all hand-painted for the humvees as well as all the other assets for the post-apocalyptic scene. [SKETCHFAB]995f08fafabe469e9ef2d7564f8e3a45[/SKETCHFAB]
The next model that I created is again for the post-apocalyptic scene, this being Rat rod styled motorcycle based on a Harley Davidson Bobber with up-turned handlebars for a more practical use for a post-apocalyptic type environment.
(I also included some additional assets that will be used in the post-apocalyptic environment)[SKETCHFAB]d6fffc1db263444b8bf3d4effe749c1e[/SKETCHFAB]
Here is the completed scene for my post-apocalyptic themed gas station which includes some of the humvee's and the motorcycle from my previous posts.
I've currently working on the main model again as I currently don't like the floor in terms of how high poly it is.
(The texture is complete for the scene as well but I'm having issues uploading it onto SketchFab with the model).[SKETCHFAB]010a43d2e1e64f7d8e8c4ee0bdc71bac[/SKETCHFAB]
Over the summer I have also worked on some concept drawings for different things, like weapons, a vehicle and a couple characters and some dynamic scenes.
Here I created 3 different weapons from a ramshackle sword, a gun-sword and a bow.
A Biomech Cop that utilises portals to its advantage and a sci-fi fight scene in which I was experimenting with a different art style.
The next set of concepts that I worked on include a jetpack that uses 2 plane jets as the engine, a sci-fi warrior and a steampunk inspired single shot pistol.
The next set of concepts is my idea of an Atlantean character and how it would be more aquatic like than human (unlike certain depictions of them like in DC comics and Marvel).
I also created a reverse scuba re-breather for the creature for when it surfaces to the land as the land atmosphere would be harsher on the creature in comparison to the water, so water filled goggles to protect the eyes and water tanks to go round the mouth and gills.
Here is my post-apocalyptic environment update with more texture to the sandy ground with small dunes added to it. (still having texture issues when uploading to SketchFab).
[SKETCHFAB]79e583c388834fe2ad50991bc0295bcc[/SKETCHFAB]
Replies
I've recently started creating the Millennium Falcon from Star Wars and I am going to create a scene based around it in which the ship will be the main focus as it is being refuelled in the iconic Mos Eisley Space port dock scene.
(I also included some additional assets that will be used in the post-apocalyptic environment)[SKETCHFAB]d6fffc1db263444b8bf3d4effe749c1e[/SKETCHFAB]
(image below is of one of the models main references, i do not own the right to this image, imaged sourced from http://motorcyclemelee.com/bobber-motorcycle-eye-candy-of-the-week/)
I've currently working on the main model again as I currently don't like the floor in terms of how high poly it is.
(The texture is complete for the scene as well but I'm having issues uploading it onto SketchFab with the model).[SKETCHFAB]010a43d2e1e64f7d8e8c4ee0bdc71bac[/SKETCHFAB]
Here I created 3 different weapons from a ramshackle sword, a gun-sword and a bow.
A Biomech Cop that utilises portals to its advantage and a sci-fi fight scene in which I was experimenting with a different art style.
I also created a reverse scuba re-breather for the creature for when it surfaces to the land as the land atmosphere would be harsher on the creature in comparison to the water, so water filled goggles to protect the eyes and water tanks to go round the mouth and gills.
[SKETCHFAB]79e583c388834fe2ad50991bc0295bcc[/SKETCHFAB]