OK. i'm almost finished with my first normal mapped char. what an interesting way to do things. anyways, i have one last problem(let's hope). as you can see in the image, the legs in the foreground are normal/shade mapped(yay!!).
but them when i go to appy another map(head and torso), the head and torso DISAPPEAR. anyone have a possible solution? it's driving me mad. haha.
Replies
Try Detaching the polys you want the second texture map on to a different object, I think Max doesn't like applying normal-maps as multi/sub-object materials.
You made them two completely separate objects, yeah, rather than just detaching the polys but leaving them in the same object? And two completely separate materials are applied to each individual object? There shouldn't be any problem with that...
Have you tried turning off the "Show map in viewport" button for both, then turning them on again? Sometimes Max is weird like that. Also, do you have any lights in your scene yet? If so, try getting rid of them.
thanks for your help again MOP. i'm sooooooo close!!! just one more map!!!!!!
thanks man!!!! i'll post after i make the diffuse/spec. only thing is...i don't know how to render normal maps. haha.
The "Show Map In Viewport" button is just in the row of buttons below the material preview spheres in the Material Editor, it's normally a blue chequered cube icon, but when you enable the DX Display material, it should turn into a pink chequered cube icon, so look for that.
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
thanks for all the help!!!!