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I was wondering if you guys know which is the best software out there to create a video game, free or not (preferably free though). Me and my friends are working on a video game together, we have the drawings, working on the 3D models, but we do not have the software for the rest of it. Could you guys point me in the right…
I was reading up on the texture guide for the Dota 2 characters and the one technique I have never tried was creating Point Light Maps. Question is how :) ? I read them saying about using point lights and rendering the scene, but if anyone has any tips about the best way to go about it, I would appreciate it.
I would like to recreate this image in 3d but am unsure how to create this texture realistically in Maya. I am using the a bump and colour map of sand to try and reproduce the effect. What source material should I be using for this?
Hello, yet again I require some help. I want to create an alpha for my opacity map that represents torn plastic / fabric like on this picture, but I have no idea how to do it. Please someone help me...
I'm sourcing some more in-depth information on creating cities, such as GTA V or Watch Dogs legion. Especially when it comes to the city base. Landscape and roads with or without height variation. I understand that spiderman used a flat surface so they could easily randomize city elements throughout the world using…
Hello everyone. I wanted to ask a question to the community regarding the use of the color palette when creating a realistic 3D scene. What is the workflow when keeping a preset color palette at the time of concept and project planning? Do the textures have to be adjusted to the colors in the palette, or is the lighting in…
What is the best way to create low poly vegetation? Basically the lowest of the lowest polygons, which I think would be two and used for backgrounds, how is this accomplished in a way that makes the details of the plants pop?
Hey guys, I've a qucik question about this model here: http://www.behance.net/gallery/Middle-Eastern-Hut/2297086 I know the details have been sculpted in Mudbox, but how has that much detail been added to the brickwork normal? Is it a really clever use of generating displacement maps from the diffuse, then baking normals?…
I know it sounds stupid but hear me out. I want to know if there's a trick to creating a sphere with textures or making a really low poly sphere appear to be smooth and round. I'm building a character who has multiple spheres that make up each arm (kinda like Vectorman) and want to keep the count as low as possible. I've…