Hello Polycount, I don't post much here but I'm in dire need of advice other 3D artists in the industry. I'm a self-taught 3D artist that just completed my first year of university at a highly regarded games program. It ultimately left a lot to be desired and I realized I wasn't going to be learning the techniques and…
Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
Hi, I am a Greek concept artist, illustrator and animator working in the entertainment industry since 2014. I have 3 years of experience as a concept artist, illustrator and animator collaborating and working independently in video game projects, films and animated shorts that supported the growth of my creative and…
Hi! I had a moment to look at the car. Assuming you don't want to do many further edits and are set on baking, I would would mainly optimize UV space to get as much out of the texture as possible. Offset and stack UVs of mirrored and repeated parts (I believe you're already doing this). Reduce size in UVs of areas that are…
Hi all, I've never posted here before but I am starting to really focus on learning the ins and outs of game design. I'm hoping to finally get into the gaming industry as a prop artist so I figured I would post up a piece I just did (that needs to be finished) and I'm gonna post up my work in progress stuff for my prop…
Greetings, polycounters! I usually don't ask for help, but this time people with more experience may give me a valuable advice. A little backstory: I'm working in manufacturing making product renders. This work is not particularly interesting, though not stressful, and the money I make is not really impressive. I want to…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Welcome to the A Bunch of Short guys - What Are You Working On - thread. This thread will exist to showcase the amazing work our artist are working on in their own projects. This is your chance to showcase your work. Feel free to get and give feedback. Some projects will be posted to our Facebook group and mentioned at…
You will never be confident about your ability to do absolutely everything there is to do in this job. You will find obstacles, tasks that will be scary. You will find yourself afraid of those, because you don't really know how to tackle them. Not only is it part of the job, but those are actually the best tasks. They're…
Hey looking for contract/offsite work (can work full time offsite too) here are some examples of my work more can be found in my portfolio www.lonewolf3d.com please, for more recent work, contact me MSN - usp_match@hotmail.com ICQ - 116207485 (please use one of the IM, my email is full of spam, ill prob miss it) feel free…