Welcome to the A Bunch of Short guys -
What Are You Working On - thread.
This thread will exist to showcase the amazing work our artist are working on in their own projects.
This is your chance to showcase your work.
Feel free to get and give feedback.
Some projects will be posted to our Facebook group and mentioned at meetings as well.
What is A Bunch of Short Guys?A Bunch of Short Guys is a
Dallas based
non-profit animation guild established to foster a community of world class
artist and
storytellers. The group provides a
resource for the community of entertainment
professionals,
educators and
students, helping visual creators pursue career development.
If you live (or are just passing thru) in Dallas, Texas Metroplex I encourage you to be involved with one of monthly meetings or meetups. Feel free to PM me with any questions or suggestions you may have.
What is this Thread?This is just another way to share your work within the group. So many times we all meet a meeting without really getting to see each others work. This thread will exist to showcase your work to our ever going community
We encourage everyone to post what they are working on from daily sketches to Final Shots or models.
Feel free to ask any quesitons.
Cant wait to see what you guys are up to .
Feel free to PM with any special questions or requests
We will also post up info about the meeting and any other events around Dallas here as well.
Please be careful to post things your have the right to post and do not infringe on any copyright licenses.
Where Can I find out more about A Bunch of Short Guys.websitehttp://www.abunchofshortguys.org/facebookhttps://www.facebook.com/groups/ABunchOfShortGuys/
Replies
@Danielmn digging those buildings!
I've resurrected an ooooold project off of one of my hard drives. Still a long way to go...
Faceboook LINK
https://www.facebook.com/photo.php?fbid=10155562475752669&set=gm.188129541777751&type=3&theater
Career Perspectives: Shifting Skills To New Dimensions
The talk will be about focusing on transitioning to VR/AR
February 17, 2018
Collin College, Spring Creek Campus Room C-104
2800 E. Spring Creek Parkway Plano, TX 7507
Preston McCauley’s 20 year career in the UX industry has given him the opportunity to not only create and manage literally hundreds of applications and projects but also to develop the rare industry knowledge and skill to bring a product through the entire lifecycle. At the root of his many successes is the ability to pull together multiple domains of knowledge, identify problems, and solve them through design thinking activities. For the last several years he has been deep in the design, development, and bleeding edge of AR / VR / MR and immersive computing.
He is a co-founder of the UX program at SMU Cape in Dallas Texas where he teaches Practical UX strategy & process methodology and an upcoming course on UX principles of Immersive Design. In addition to teaching, he is also a co-founder of the Dallas Immersive Design & Development group in Dallas Texas. You can follow along daily with his learnings on uxmodes.comas well as daily resources on twitter @uidesignguide.
I love working in clay mode in 3d max but If you want to custumize it more or have more options this script is great.
http://www.scriptspot.com/3ds-max/scripts/superclaymode
I also attached some matcaps I am using , some I customized myself others copied from the pixologic site.
enjoy.
A podcast called The Art of Struggle. You can hear about Art, Video games, Movies, Pop culture, Cgi, The industry and much more. we explore the world of CG pop culture and the people who all make it possible.
https://itunes.apple.com/us/podcast/the-art-of-struggle/id1333565941
https://anchor.fm/pixel-sultan/episodes/1698150
IGDA & ABOSG Winter Party 2018 February 17, 2018
Cold weather means it's time again for the coolest party of the year! Join us once again for food, drinks, games, networking, and great times!Event link
https://www.eventbrite.com/e/igda-abosg-winter-party-2018-tickets-41931090019?aff=erelexpmlt
Some of the things in store for this year:
VR Pit: We were caught off guard by how popular virtual reality was last year! This time around we'll have multiple VR rigs set up to ensure that everyone gets a chance to demo the best virtual reality experiences around.
Indie Alley: Indie Alley is back! Be among the first to demo and check out the latest and greatest board & video games from the developers of DFW!
Devs- Use the following link if you're interested in setting up a booth in Indie Alley: http://bit.ly/2BOv0OO
Games! Games! Games!: Have a rivalry that needs to be settled? Throw down in our game room with one of our many board games. Digital more your style? No problem! Then enjoy a mix of new & retro video games in the main hall!
Artemis Bridge Simulator: What's an IGDA party without Artemis?! Satisfy your inner Trekkie by taking control of Engineering, Comms, Weapons, or the Helm. Pull friends, new and old, together to travel through the galaxy, or simply spectate the hilarious adventures of those doing so!
Group Doodle: Great at drawing? Contribute to a large group drawing of characters, jokes, memes, and more! Bad at drawing? EVEN BETTER!
Food & Drink: We've listened to some feedback from the past and will have this year's snacks catered by Jason's Deli! Special thanks to Braindead Brewing for hooking us up with amazing craft beer & awesome bartenders!
We'll be having another one of our epic raffles, thanks to our awesome sponsors! Raffle tickets can be purchased online or at the event for $1 each. More tickets, more chances to win! The raffle will begin at 9 pm, so be sure to arrive before then for a chance to win! (Must be present to win)
Admission includes unlimited (until it's gone!) food, drink, and games.
Dog warrior sculpt I am working on. I got the major silhouette done.
https://80.lv/articles/building-rocky-ground-with-substance/
had to know my first rock test.
Project: Scheherazade
Hey guys, here is this app thing I am working on.In a nutshell, its a story book app that "gamifies" reading.
Stories are the main focus, finding information/details from various sources is the "game" aspect. Everything is interactive and generally connects with every part of the app (The more you unlock, the more things are added to areas of the app like the main menu, title screen, etc.)
I had an Imgur post with a bit more cropped/presentable video/gifs but I accidentally deleted it. So here are Google Drive Links!
Main Menu:
Quick rundown, animations are basic but multiples to stress test gpus, so far so good. Line that shows up in the smoke has been fixed. Resolution is a little off in this version, still tweaking, working on a fix for all resolutions and not just a single one.https://drive.google.com/open?id=1NZuZXO5W5BKEC2m01Ei081TuPvBYB-7a
Story Menu/Story
Menu is still very "programmer art" stage, page turning animations working, will soon flip through various stories.Story page has non-animated cover and title, in the works.
Pencil test animation runs fine, working on a trigger to play it when it reaches a certain point of the scrolling up process.
Bookmark navigation is basic, just goes back for now, more features coming.
Popup information working, only on one atm, making a template to easily apply to more.
https://drive.google.com/open?id=1IGbuf8NvGm7nN7U4uQITbut5zH3ISZHK
Archive Menu/Character Article
"programmer art" on the menu, testing out a spin menu for various options, having some trouble in alternating back and forth with gesture swipes, still in the works.Character article page, static image, will be animated with idle animations, as well as interactive ones when choosing the various options/checking their info.
https://drive.google.com/open?id=1tfCK_PvtTEhOGOLwkYZCtunm3Bzc6GE9
Most of this is in the works and nothing is finalized, I am currently making all of this solo, so consider most of it "testing to see if it works/runs smoothly".
Let me know what you guys think!
Wolfenstien II - Bombate's Room
A study in modularity
Hey everybody, I'm a senior year student at UTD, (pls hire me), and one of the current officers of the SGDA, here's what I'm up to:
I'm recreating Bombate's room from Wolfenstein II: The New Colossus in UE4 with a focus on modularity. My goal is that once I'm done, I'll have a neat kit that I can then use to build out some other environments with. Ideally once completed I'll have some good experience thinking technically about the pieces I'm making and their reusability.
I chose this piece because I've got a major crush on all the artists over at Machinegames, and I thought this room had a cool mix between industrial hard-surface stuff and cozy home furniture.
If you haven't played the game, this is the room I'll be remaking: (https://i.imgur.com/HroyYu1.jpg) (https://i.imgur.com/tTDd23S.jpg)
I've recently finished off the modelling phase and moved onto texturing, but I'm not in a place to show that off in full yet.
Also keep in mind that some objects (like the chair) are still WIP.
Untextured:
Kit Breakdown:
One of the biggest challenges for modularity was the construction of this pipe-kit. Originally had it built with the welded rings attached to the pipes, which worked fine for my uses, but I ended up scrapping it and redoing the whole thing for a more level-designer-friendly approach.
Here's a sneak peak of some texture progress:
Please feel free to let me know what you guys think!
Also, if you're a 3D artist in the local area I'd love to connect with you on Artstation!
https://www.artstation.com/tylaread
Added some more buildings to my project today.
In this presentation to photogrammetry and photogrammetry materials Keegan Keene will go over what photogrammetry is,
what you need to get started, and how the workflow works. You will learn how to taked advantage of photogrammetry for material creation as well as asset creation. You will also see some of examples of how
GameTextures utilizes photogrammetry to make hybrid substance materials.
https://www.facebook.com/events/408066813041925/
Only lasting a few days.
A Bunch of Short Guys to A Bunch of Short Guys - Group
$50 Mystery Sale ends soon...Get your tickets now.
Let's play a game. Who's speaking at Industry Giants 2018? That's right, we are not telling just yet. Search our website and social media accounts from now until July 21st to find hints about this years speakers.
During this time we are also offering a Mystery Speaker discount of 50% off regular ticket price. That's right only $50 (regularly $100) for a ticket to Industry Giants 2018. Limited time offer until 7/21/18. Register today at https://industrygiants2018.eventbrite.com
Below are links to places we will be randomly posting hints:
http://www.abunchofshortguys.org/
http://industrygiants.org/ <-speakers tab *hint, hint*
https://www.facebook.com/groups/ABunchOfShortGuys
https://www.facebook.com/abunchofshortguys
https://twitter.com/ShortGuys
Speakers will be revealed at the free monthly meeting on July 21st where will will also be giving away a ticket to Industry Giants 2018.
http://industrygiants.org/
Dallas, Texas annual Industry Giants conference presented by the nonprofit guild, A Bunch of Short Guys, offers one full day of master classes, discussions and networking. Industry Giants features a distinctive lineup of industry professionals working in animation, visual effects and games. This year A Bunch of Short Guys have teamed up again with the Big(D)esign conference who showcases the biggest names in interactive development: user experience, usability, mobile development, user research, content strategy, social media and design thinking to have a joint conference focused on art, animation, games and interactive development all under one roof.
SPEAKERS
Industry Giants 2018 speakers have been revealed!!!
Ron Clements, Writer & Director at Disney
Richard Lyons, Character Designer at Naughty Dog
David Igo, Art Director at Sideshow
Lila Martinez, Story Board Artist at Fox Animation (Simpsons)
PLUS Special event with Stephan Martiniere on Friday night
Pre-Sale $75 tickets (regularly $100) until Sept 21st at midnight. Discount for everyone whether you are a student, teacher, professional, amateur, hobbyist or fan.
Ticket includes:
Special event with Stephan Martiniere on Friday night, conference at Gilley’s, portfolio reviews, lunch, t-shirts* (while they last) and after party.
*Please purchase your tickets early so we know how many t-shirts to order. T-shirts are limited quanity and while they last.
Register Today!
INTERESTED IN BEING AN ARTIST IN ARTIST ALLEY?
A Bunch of Short Guys are looking for artists that are interested in being in this year’s Artist Alley at Industry Giants. This is a great opportunity for you to sell your artwork, network and get some exposure from not only locals but also the industry pros speaking at the conference. There is no fee to be an artist on the alley and we provide you a table space. All you have to bring is prints, sculpts or whatever art you want to sell and yourself. Be prepared to meet all sorts of people interested in what you do. If you would like to have a table to showcase your work and be a part of artist alley, we are currently reviewing applicants. To apply simply follow the instructions below.
ABOUT INDUSTRY GIANTS
Industry Giants is the premiere Texas animation, game development, and computer graphics event produced by non-profit organization, A Bunch of Short Guys. Beginning in 2002, the conference features leading industry talent in film and broadcast animation, concept artists for games and film, producing and directing, game development, visual effects, storyboard and pre-visualization, post-production, and digital asset creation for games, film and broadcast.
The first event was Ed Hooks’ Acting for Animators Workshop in 2002, featuring the veteran actor, teacher, and author of “Acting for Animators”. In 2003, the first Industry Giants event was presented which showcased local industry talent as well as national/international studio artists. Since then, the Industry Giants events have continued to feature the best creative minds working regionally, nationally and internationally.
In 2005, the first Industry Giants Masterclass was held. This Masterclass presented the veteran Pixar animator Bobby Beck, president and CEO of AnimationMentor.com. Bobby inspired a full house of regional industry professionals, students, and educators. In the following years, Masterclass sessions have featured our friend Ed Hooks in a reprise performance (2006) as well as Digital Domain technical director Jens Zalzala and Sony Pictures Animation animation director David Schaub (2007).
A Bunch of Short Guys held its first Industry Insights event in May 2005. A parallel series showcasing a single evening with award-winning and iconic industry figures, Industry Insights offers an additional forum for industry talent. Andrew Gordon of Pixar Animation Studios was our first presenter in this series thanks to the support of DNA Productions. In March, 2006, Industry Insights featured Ray Harryhausen ;the Oscar-winning veteran stop-motion animator, who wowed audiences with his work in classic fantasy and science fiction films from the 1940s through the 1980s. Harryhausen spoke about his life’s work at the Angelika Film Center in Dallas. Primary sponsor and collaborator, Janimation, Inc., helped make this one of our most memorable events.
Beginning in 2002, Industry Giants events have been held at the Spring Creek Campus of Collin College in Plano, TX. The Applied Graphic Design Technology department of the Fine Arts division at Collin has been an important collaborator over this time period. In 2010 Industry Giants is moving to SMU’s Hughes-Trigg Student Center to be centrally located to Dallas. Looking forward, we hope to make Industry Giants one of the largest events of it kind in the southern United States.
So Excited!!!!
http://industrygiants.org/
https://www.artstation.com/richard_lyons
#_abosg_ #conferences #booths #abosg #industrygiantsDfw
Join us for a State of the Industry Panel talk with some talented people from FILM / TV / Commercial industry. General discussion over where the Industry is, where it has been and where it is going.
Bryon Caldwell - Sr Animator ( ILM Jurrassic World :Fallen Kingdom, Ready Player One, Edge of Tomorrow)
Jeff Masters - Associate CG Supervisor (atk pln)
Free for everyone!
#_abosg_ #conferences #booths #abosg #industrygiantsDfw
https://www.facebook.com/events/447445905751771/
That's right Ron Clements - Writer, Director and Animator from Moana, Aladdin, Treasure Planet and The Princess and the frog will be at this years Industry Giants.
Get you EARLY BIRD Tickets while they LAST.
http://industrygiants.org/
event page:
https://www.facebook.com/events/571974376505392/ #animation #abosg #industrygiants #industrygiantsdfw #vfx #games #3dmax #maya
#educationandschools #gamedevelopment #architecture #videogames #computergames #storytelling #graphicdesign #abosg # #networking #texas #gaming #visualeffects #masterclasses #industrialization #features #industrygiantsdfw #industrygiants
Get your Early Bird tickets today.
http://industrygiants.org/
facebook page
https://www.facebook.com/events/571974376505392/
Dallas, Texas annual Industry Giants conference presented by the nonprofit guild, A Bunch of Short Guys, offers one full day of master classes, discussions and networking. Industry Giants features a distinctive lineup of industry professionals working in animation, visual effects and games
https://www.eventbrite.com/e/industry-giants-2018-tickets-46997744519?aff=ebdssbdestsearch
#educationandschools #gamedevelopment #architecture #videogames #computergames #storytelling #graphicdesign #abosg # #networking #texas #gaming #visualeffects #masterclasses #industrialization #features #industrygiantsdfw #industrygiants