Environment update; The environment is slowly coming together, I've started on creating the separate assets to suit the area, as well as adding brickwork to the demon door to frame it a little better Working with Niagra for the first time, and again my PC sounds like it's going to take off, so will aim for minimal use and…
I'm modelling a modular environment for one of my assignments at uni :) The concept is an abandoned apartment overlooking a city, with the main focal point being the interior of the building. Here are some screenshots of my interior environment so far, but without the normal maps or any kind of rendering. The normals are…
I think what you have is great and i really like how you broken down your environments. I would advise against using flash. Every time I go to a portfolio site with a flash galley I always have problems with it loading up, this might not be the case for other people but I'm sure I'm not the only person who could run into…
We are currently looking for a full time Environment Artist. Cryptic Studios sets a new standard for Massively Multiplayer Online role playing games. We strive to give our fans new experiences that knock their socks off. Located in Northern California in Los Gatos, we create the fun, focused and casual atmosphere of a…
Hey Polycounters, I'm looking for an experienced environment artist or two to collaborate on a Unity game prototype I'm developing. We are currently unfunded, so portfolio fodder & potential post compensation is what I can offer at this stage. I've attached a piece of concept art to show the type of environment we're…
Our client is currently looking for a highly experienced, professional Senior Environment Artist for its development studio. The primary job responsibility is to create highly original game world art. The ideal candidate is able to establish good development practices and assist the lead in evolving our editing tools. The…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
Hey everyone! Welcome to the 86th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hi Guys, Wanted to get an opinion on what you guys think of my environment (WIP). this is for one of my modules in University and we were told to do something we haven't done before, me being striving to be a character artist chose to do environments. The concept was taken off Maple story and is based off a map called…
As an environment artist on Blizzards next groundbreaking game, youll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for. Knowledge of Blizzards unique shape language and liberal use…