Hi guys, Just wanted to post some of my recent texture work. These textures were done for Digital Extremes. I should point out that part of the credit goes to Jean Rochefort who designed the meshes while I painted the textures. I think he did an awesome job! But, you be the judge. Check out these texture galleries for…
Hello, I saw this concept in the noob challenge awhile ago and I decided to give it a shot, this is my first environment so I hope I can get advice on anything I can improve on, I hope to get as much done in 2-3 weeks before university
Hello, at first sorry for my bad english )= This is ant for scifi fps game, his height ~ equals human height. I need a little critique about my texturing.
Hi guys! I think I'm finally getting into SubD modeling. I modeled this one in Silo. I'm working on the low-poly now. Any C&C are more than welcome. Thanks for looking:
Hey guys, I was getting into the Nostromo project but got distracted by Blaisoid's killer gun concepts here I hoping to do a few of them, but here's the hi poly for the first. And the concept is very bottom on the right.
This is my first full Z Brush character, it is still an early work in progress, but I hoping looking for as much advice as I can get. What I can improve on, advice on how I should take it, anything helpful that can be offered, thanks in advance.
I'm making a 3D version of this rifle: made by http://mrbrainz.deviantart.com/ I figured people could watch it happen and post critiques of every step in the process. Hope you guys enjoy!
So in an effort to try learn some proper pbr stuff, im making this head. any crits are welcome, especially pbr and material related, but also overall forms and design. thanks!