Made this ground material for an environment I'm currently making. I'll be posting progress on that soon too! In the meantime, I want to show this material I made for it and also for my first post on this website! Feedback is welcome of course!
Hi I want to create a button for blinn material using MEL. As you can see in the image. Just I want to add only blinn material rest off them I will create it by myself. Thanks
Hello there, i want to make a sort of material map of my mesh for later use in photoshop. I want to export material map as image. Here is the pic for clarification: How do i do it? Thank you.
I'll have a look at the skin material bundled with the SUITE, but for now - would it work by simply adjusting the reflectance value in the Albedo? We'll look into creating some example material for more organic material such as skin!
Hello, I am not noob to Unreal, but pretty close to a noob with material graph stuff. Not a math skilled person. However, I think I know what needs to be done, just not the way to say it in code. I Set World Origin periodically like this: So there will be a resultant difference between actual world origin and what has been…
Hello community! I just downloaded the trial version of Marmoset and have been trying to find a way to import 2 materials into my scene but to no avail. My static mesh has 2 material ID's but only one shows up. Does anyone know if this is possible or am I not looking in the right place for it.
trying to get some grass to look good, how ever im getting a harsh blurish bloom effect(my specular map inst white at all), along with too much SSAO. I did a quick search and couldn't find anything of use to me. could anyone give me a helping hand in a decent material setup for grass. Its currently Unlit, masked and one…
Hello, Is it possible to render a material's output directly to a texture? I've seen plenty of tutorials on the scene capture actor, but implementing something simple like directly rendering to a texture from a shader seems to elude me. I suppose it can be done using a custom node and just writing the HLSL, but I don't see…
Hey, I did this stone material today with materialize and one of my own reference images. The screenshot on the plane is made in unity I am trying to achieve realism / photorealism for a project. Since this texture is tiling across a big surface, I can't really make details that are too obvious, but I will in the future…
Hi All, I seem to be getting an issue when rendering using in Vray Next when using a surface from Quixel Bridge/Megascans. I seem to have no problem getting the surface from Bridge into 3ds max the importer seems to work as it should, simply press export in bridge and have megascans live link open in max with apply…