trying to get some grass to look good, how ever im getting a harsh blurish bloom effect(my specular map inst white at all), along with too much SSAO.
I did a quick search and couldn't find anything of use to me. could anyone give me a helping hand in a decent material setup for grass.
Its currently Unlit, masked and one sided material. light by a dominant directional, 1.9intensity
Replies
Set you grass normals upward and put a 0.5 value in transmission mask, that should help sell it.
Also, get a ground texture that meets the model color or the oposite, and dont overdo the DOF, it's mostly killing it right now, and that's why it looks weird to me.
Care to elaborate on this bit?
http://udn.epicgames.com/Three/PostProcessEditorUserGuide.html
essentially you can create one of those and place it in world info to further tweak post processing effects.