Hey, I did this stone material today with materialize and one of my own reference images. The screenshot on the plane is made in unity
I am trying to achieve realism / photorealism for a project. Since this texture is tiling across a big surface, I can't really make details that are too obvious, but I will in the future use decals/ vertex painting to add more variation to it.
- Do you have any critiques or can point out things I can improve for the overall quality and realism? ( Example: Observation, Edges, colours, roughness, normal map, material properties, etc )
- Would grass in between stone tiles look weird if the area is not raised?
- Would I get a better result if I used for example, Substance Designer?
Thanks in advance!
This is the diffuse texture that I used. Included it, maybe that helps with pointing some things out.