Hey, I did this stone material today with materialize and one of my own reference images. The screenshot on the plane is made in unity
I am trying to achieve realism / photorealism for a project. Since this texture is tiling across a big surface, I can't really make details that are too obvious, but I will in the future use decals/ vertex painting to add more variation to it.
- Do you have any critiques or can point out things I can improve for the overall quality and realism? ( Example: Observation, Edges, colours, roughness, normal map, material properties, etc )
- Would grass in between stone tiles look weird if the area is not raised?
- Would I get a better result if I used for example, Substance Designer?
Thanks in advance!


This is the diffuse texture that I used. Included it, maybe that helps with pointing some things out.

Replies
I'm not sure what Materialize is, but if you learned SD, it sure would open up your ability to make textures without needing to take a photo of them first (I'm assuming Materialize needs to use photos). It's a beast to learn though.
I was working on a similiar surface in substance designer, and when i added the stuffs that i advised you, it looked better to me. Let me share as an example it if you dont mind. This could be a flat surface, but with slope and color variences, cracks and mosses, it looks better.
@KatzChimera thank you as well! i know what you mean, i also like to see stuff being really worn out