[ QUOTE ] Been to my site have ya? [/ QUOTE ] Actually, I've seen much worse. I was referring to someone recently who thought he knew everything about anything. The thing that bugs me about Imageready created sites is you get a whole bunch of http://www.vigville.com/images/3d_18.gif and…
Being forced to enter bugs into a bug database will pretty much ensure that they will be addressed and fixed. Getting up and interrupting someone to tell them about a "new bug" you just found (that actually is entered in the DB 20 times already), causes more bugs to be generated. Not documenting a bug or documenting it in…
almost all game engines olny use png or tga, for getting content into the game engine, once it is there it is usually converted to dds, and gets mipmaps generated for it.
Mostly maxscripts one can download are macroscripts that just place themselfe in the "Customize User Interface" list and you can drag'n'drop them into your toolbare, but not always the scritp is a .mcr Filetype. A few minuts aggo I downloaded this script called coctail greeble and it's not a .mcr but a .ms file. Now my…
Hi! I'm The Big Booba and I'm a Biomedical Engineering student from Barcelona. Since 1 month ago aprox I'm trying to learn how to sculpt in Zbrush, mostly as a hobby at the moment. Also what I like more is character design ^^. I don't really know anyone that knows anything about digital sculpting, so everytime that I do…
Hello everyone! As the title may have implied, I'm looking for advice on getting started as a freelance modeler for game developers. For the past couple years, I've been doing 3d work for small clients, mostly assets designed to be sold as micro-transactions. I've met with success enough to support myself for the time…
I have been struggling to find out what I should do for my next project to be able to get a 3D Environment job in Europe. I currently have two ideas. Idea nr.1 To make a modular tram with trim sheets in Maya and Substance or Quxel, render in Marmoset or Unreal. The reason for idea nr.1 trim sheets are used a lot in the…
Heya to all, Was wondering if anyone knew the shortcut to clean/get rid of the Blue strokes in ZB after I used stuff like MaskCurvePen, and kin. Cheers and ciao.
Im having an issue in max where after setting up my asset to get rendered, when I actually hit render nothing happens. No window pops up, nothing. The screen doesnt change at all except the bottom left of the screen says texture baking complete. The cage is set up for projection mapping and all that stuff so I have no idea…
it's a kevlar underlay, coated with carbon fibre. getting the underlay is fairly easy... you could zbrush the pattern onto whatever it is you need it on, and use the normalmaps to create the affect with a decent specular to go with it. the problem is though, how would i create the effect of having the kevlar underlay, AND…