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Next Project to get the job. Any pros that could give me advice ?

polycounter lvl 6
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halldor polycounter lvl 6
I have been struggling to find out what I should do for my next project to be able to get a 3D Environment job in Europe. I currently have two ideas. 

Idea nr.1 To make a modular tram with trim sheets in Maya and Substance or Quxel, render in Marmoset or Unreal.
The reason for idea nr.1 trim sheets are used a lot in the industry and I would go out of my comfort zone, 
however, still using mostly the tools that I am comfortable with.
This idea is just to aim at any studio that I can find with an open position. 
Art style: Realistic.


Idea nr.2: To make a bedroom and use 3dsmax, Zbrush, Marvellous Designer, Substance Painter, rendered in Unreal4. 
The reason for this idea would be to try to get a job at Ubisoft studios in Europe.
In this case, I would go for similar graphic like in Division and/or  Rainbow six Siege and would try to add some kinda visual storytelling in the room.

Looking forward to hearing what you guys think about this.
https://www.artstation.com/drixtc 

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