Link: https://www.artstation.com/contests/nvidia-metropia-2042/challenges/61/submissions/42800 (Will be posting on both forums at the same time most likely) Description: Trashboi collects trash off the road and from small bins. Trashboi puts the trash into his recycling container, the trash is then proccessed by shredding,…
Hope someone comes around until then i did some searching for the situation or any helpful tips that might help, i do not have this version of max so idk but otherwise i use follow path constraint and manually do things but usually do not need acurate "animations" per-say to do what i need for portfolio reasons. 1. 2. 3.…
This has driven me bonkers a few times Going back down the stack and moving them was a mistake, like MoP pointed out they'll just slide into morph position. It would have been fine to apply edit poly on top of the stack and move them there. It would play on top of the morph and they wouldn't slide around. 1) Fix morph: As…
Hard Surface 3D Artist The Pulse (http://experiencethepulse.com/) is currently in the pre-production phase of an exciting new VR Experience. We are looking for a Hard Surface modeler who understands real time constraints and can work in our beautiful offices in Sydney, Australia. Working together with the Art leads, VFX…
[FONT="]Primary Duties and Responsibilities[/FONT][FONT="][/FONT] · [FONT="]Programmer in all relevant technical languages (C/C++); [/FONT] · [FONT="]Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventions;[/FONT] · [FONT="]Support 3D functions and…
Hi there once again! I have been very grateful for all the contacts I have made with my previous job offerings, so I would like to offer this job here as well: Turn character designs into animations. I already have 1 great animator working on this, but due to time constraints on her side, it would be great to have 1-2 more…
(Big version) As I mentioned before, in the past a lot of my personal 'for fun' work has been dioramas or prop collections. My goal with OWHQ has been to produce a shippable, professional, functioning environment, with the emphasis on looks first (I'm an artist after all) but design a close second. For lack of a cooler…
Topology is still important and best practices should be used when appropriate but it's important to remember that it's still part of a larger process. Simplifying topology layouts into good Vs bad, based on arbitrary technical elements like quads and triangles, can be useful for learning the basic concepts of modeling but…