Hard Surface 3D Artist
The Pulse (
http://experiencethepulse.com/) is currently in the
pre-production phase of an exciting new VR Experience.
We are looking for a Hard Surface modeler who understands real time constraints and can work in our beautiful offices in Sydney, Australia.
Working together
with the Art leads, VFX Artist, and Programmers and Animators, the
Artist would be responsible for creating visually stunning hard surface assets that that strive for photo-realism while still keeping within a performance budget.
A
successful candidate must demonstrate a strong understanding of
technical hard surface modeling. A high attention to detail and strong
technical and artistic problem solving abilities are equally important
for the position.
Ideally the candidate will have the following -
- Experience in modeling hard surface assets for a real time environment or games
- Experience with meshes geared towards a photo realistic art style
- Has experience modeling cars and car interiors to a high standard
- Has experience working with and importing assets into Industry standard real time engines such as Unity 5 or Unreal Engine 4
- Experience laying out efficient UV's and baking textures from high poly assets to low poly
- Can work with Sub D
- Knows how to LOD assets
- Is proficient in Maya
- Knows Real time constraints
- Good knowledge of topology and can work with CAD data
- Has worked with Physically based rendered assets
- Can work the next 3 month minimum
- At the current time we are only looking for people who can work from our Sydney offices.
If you're interested in the position or would like to know more, please send over portfolios and CV's to andrew@experiencethepulse.com with the job description in the subject or PM me here.