[FONT="]Primary Duties and Responsibilities[/FONT][FONT="][/FONT]
· [FONT="]Programmer in all relevant technical languages (C/C++); [/FONT]
· [FONT="]Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventions;[/FONT]
· [FONT="]Support 3D functions and systems conceived for the production;[/FONT]
· [FONT="]Program tools necessary for other interventions; [/FONT]
· [FONT="]Work in conjunction with Game Developers, as well as Design teams to determine the different constraints of the game and put all the elements together;[/FONT]
· [FONT="]Optimize as needed.[/FONT]
[FONT="] Skills [/FONT]
· [FONT="]Required: C/C++;[/FONT]
· [FONT="]Required: OpenGL, DirectX;[/FONT]
· [FONT="]Asset: iPhone, Xbox, PS3, PSP or DS;[/FONT]
· [FONT="]Required: University Degree in Computer Science or Computer Engineering;[/FONT]
· [FONT="]Required: In depth knowledge of 3D programming (OpenGL or DirectX);[/FONT]
· [FONT="]Important: Good organizational skills, ability to work alone or as part of a team; [/FONT]
· [FONT="]Important: 2 years experience; [/FONT]
· [FONT="]Asset: Experience in the video game industry;[/FONT]
· [FONT="]Asset: Good understanding of gaming consoles and their constraints;[/FONT]
· [FONT="]Asset: Understanding of free and commercial game engines;[/FONT]
· [FONT="]Asset: knowledge of 3D Studio Max (or other 3D software);[/FONT]
[FONT="] Profile [/FONT]
· [FONT="]Ability to work alone and under pressure; [/FONT]
· [FONT="]Able to meet tight deadlines; [/FONT]
· [FONT="]Ability to optimize code size and speed to maximize the capabilities of each platform;[/FONT]
· [FONT="]Program in a methodical and structured manner; [/FONT]
· [FONT="]Strong personal interest in videogames and a solid understanding of the associated culture;[/FONT]
· [FONT="]Good communication skills;[/FONT]