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3D Programmer

[FONT=&quot]Primary Duties and Responsibilities[/FONT][FONT=&quot][/FONT]
· [FONT=&quot]Programmer in all relevant technical languages (C/C++); [/FONT]
· [FONT=&quot]Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventions;[/FONT]
· [FONT=&quot]Support 3D functions and systems conceived for the production;[/FONT]
· [FONT=&quot]Program tools necessary for other interventions; [/FONT]
· [FONT=&quot]Work in conjunction with Game Developers, as well as Design teams to determine the different constraints of the game and put all the elements together;[/FONT]
· [FONT=&quot]Optimize as needed.[/FONT]
[FONT=&quot] Skills [/FONT]
· [FONT=&quot]Required: C/C++;[/FONT]
· [FONT=&quot]Required: OpenGL, DirectX;[/FONT]
· [FONT=&quot]Asset: iPhone, Xbox, PS3, PSP or DS;[/FONT]
· [FONT=&quot]Required: University Degree in Computer Science or Computer Engineering;[/FONT]
· [FONT=&quot]Required: In depth knowledge of 3D programming (OpenGL or DirectX);[/FONT]
· [FONT=&quot]Important: Good organizational skills, ability to work alone or as part of a team; [/FONT]
· [FONT=&quot]Important: 2 years experience; [/FONT]
· [FONT=&quot]Asset: Experience in the video game industry;[/FONT]
· [FONT=&quot]Asset: Good understanding of gaming consoles and their constraints;[/FONT]
· [FONT=&quot]Asset: Understanding of free and commercial game engines;[/FONT]
· [FONT=&quot]Asset: knowledge of 3D Studio Max (or other 3D software);[/FONT]
[FONT=&quot] Profile [/FONT]
· [FONT=&quot]Ability to work alone and under pressure; [/FONT]
· [FONT=&quot]Able to meet tight deadlines; [/FONT]
· [FONT=&quot]Ability to optimize code size and speed to maximize the capabilities of each platform;[/FONT]
· [FONT=&quot]Program in a methodical and structured manner; [/FONT]
· [FONT=&quot]Strong personal interest in videogames and a solid understanding of the associated culture;[/FONT]
· [FONT=&quot]Good communication skills;[/FONT]
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