I can't work on my other submission at this moment, but I had notebook with touchpad so I've started another set. It will be combination of stylized open helmet and italian sword which replaces Norse Sword with brush-looking handle
Hello everybody, this is my entry for this contest. I decided to do something inspired by the European knights. For that, I started to block out first a Sallet Helmet : As you saw in the title, this European set will be for the Mason Knights :) I don't know yet what kind of weapon I can make, but whatever, I still have…
Is anybody know how to setup 3dsmax objects default material and colors settings?? well for Objects Color we can do it by disable assign random color on command panel. But how about the materials? ie Difuse color, specular, and bump amount? especially bump amount, i don't get it why it's always on 30 :/
Hello all - here is a set of two items for Coleman. I plan to try and use the lower jaw/scarf slot for the chest armor. I am not sure if such a use of slots is allowed by the contest ; if not, please let me know. I am also thinking of making themed variants of the helmet for other characters ... That should be fun :)
Hey guys, I am kind of new to Polycount and the Dota 2 scene but I was wondering if anyone knew of creating sets for Heroes that don't have their model in the technical requirement page. I am looking at Tinker or Undying, they don't have a way to download their model and I don't believe Valve is going to rework them…
Hello all - here is a set of two items for Ana. I still have a few more ideas to test out before going back to this sometime next week. I hope everyone will have fun with this contest ! There are plenty of great entries already :)
Is there a way to set the default width of a strip drawn with QuadDraw tool? (Quad Draw tool, ctrl+shitf+drag RMB) The size appears to depend completely on screen space. I'd like to be able to specify a width in units.
Hey guys! Our company is doing a little contest! Concept an armor set and one winner will have their armor featured in Torchlight 2. HOORAY! :) Here are the details: http://forums.runicgames.com/viewtopic.php?f=2&t=21045
Who? YOU! What? Polycount BEER night! Where? Scotland Yard (Probably) When? Friday, June 5th, 7pm (this could change) Why? See "What?" Let's get green faced!
I seem to be having an issue with a set of textures in Unreal. In Unreal Engine, the texture comes in looking really odd and deformed, while inside of Maya and Substance Painter, it looks the way it should. Would anyone happen to know the reason behind this or a potential fix? Any help is greatly appreciated. Thank you!…