Hey Thomas, when you have some time you should post some of your work so far, your texture work looks really nice (does have a nice HL2 - clean kinda feel). One thing that is bugging me just a bit in the video was the fan. It seems like its one of your "must look at this" items in the map so far, and it's lacking some…
Hello polycount! This is my fan art for the indie game Master Spy. It was intended from the beginning to be viewed online at sketchfab so please check it out here. (Embedding isn't working) I also have a process album showing how I went about making it which can be viewed here. I made it because I stumbled upon the game…
Because most of that education (in my experience) is questionable at best. Those schools churn out graduates at a rate that's far in excess of what the industry needs.
Hi everyone! I finally finished my Lords of the Fallen project. Hope you like it! For more information: ArtStation - Lords of the Fallen - Pieta, Realtime [Fan Art], Hoscorton
Diablo III Fan Art (Concept - Modeling - Texturing - Game Engine Render) Hello Guys! I'm going to do an environment scene based on Diablo III. I'm going to be concepting, modeling, texturing and rendering in UDK. My camera is going to be 3/4 view and all the textures will be hand painted. I wrote a little intro to the…
Hi, I'm Pixelion8 and I'm really greatfull to have found this community. =) I didn't knew about this place ! So I wan't to make my first contribution to the forum by showing my latest piece: This little fellow comes from the new star wars game. I really liked the design of it so I tied to make a fan art thanks to the…
finished adjustable arms for sink mirror as for the layered material, it's kicking my butt a little bit but I'm slowly getting there. I've tried everything i can think of but i cant get the triplanar projection to work with the layered material, so i think I'm gonna have to go back and re-evaluate my modular pieces and…
Hi everyone, I’d like to let you know that I’ve finally mastered a new realtime-based character creation pipeline. I started to master interesting techniques, which affected quite a bit in the direction of my work. The character was made for a project on Slavic mythology - THE EPIC. You can see more work’s images on…
well as far as i know negative pressure is good, which means more air pushed out instead of in. I have 2 case fans as well as 2 psu fans blowing out.. and 1 window fan blowing in. as far as calbes i try to keep them neat and concealed which means a lot of folding and zip ties
Hello Polycount!
I’ve been playing Overwatch since the very beginning, and I found the art very
smooth and stylized, so I wanted to try out a fan made character myself too 😊. I will do my best to produce a full workflow of
Ray, the 3 Cushions gran master. LAST WIP : RAY’S STORY NAME: RAY
F. CUEMAN AGE: 66…