Hello Polycount! I’ve been playing Overwatch since the very beginning, and I found the art very smooth and stylized, so I wanted to try out a fan made character myself too 😊. I will do my best to produce a full workflow of Ray, the 3 Cushions gran master.
LAST WIP :
RAY’S STORY
NAME: RAY F. CUEMAN
AGE: 66
NATIONALITY: BELGIAN - Brussel
JOB: Professional Carom Player
SPECIALITY: 3 CUSHIONS
ROLE: Tank
Ray is the perfect grandfather, always caring for his family! He is at the same time an international legend in billiard with more than 100 titles in every discipline. Before the big Omni war, he decides to dedicate more time to his family and said once:” No one should have time for politic or conflict, that time should be dedicate to your family, that's all that matters”.
With such a stateman some of his friends decide to turn their back on him and try to find more privileges with government organizations and became puppets.
Still, many people kept good relationship with Ray in every part of the globe. You can always find that convivial grandfather speaking his meaning about everything with a cold beer and a billiard table around.
Now fighting to protect his familiy and closest friends, with his weapons made by our well known Torbjörn, also a great billiard player…
Basic idea:
My main idea came together with Baptiste the second French character and Sigma a Dutch character, so why not a Belgian character? 😊 I thought that I could use some inspiration from my own Belgian-Brussel experience 😊 – In Belgium we have chocolate, “French”? fries, Waffles, Beer, but also the best 3 Cushion players of the world and of course the Legend himself ( I let you find out by yourself :-) ). So, I wanted to mix out some typical Brussel’s grandpa style – sandals, socks, hat… with that amazing sport: Billiard (Carom, 3 Cushion ). So his main weapon is of course his cue stick, but he can throw Carom balls as well!
DOODLING :
Some early sketches I made
I will go for this one but I still have some details to polish of course :-)
Don't hesitate to give me some feedback or advice :-) ( and sorry for my english :-) )
Replies
I know it is the 3D thread, and myself, can't wait to post the first 3D art I will produce, but still first thing first, I had so many possibilities, so I had to make a choice... and like Ray would say : Choosing is loosing or something like that
Here different color concept I try :
Trying a "beauty shot"
I am not entirely convinced by the proportions of the modelsheet actually, will have to check that out...
@DavidCruz , it's cool to have someone else advice about his color palette, it is a real pain in the ash to choose the right one... I still can't find one that pops out really, I wanted to keep the 'belgian colors' ( like red devils soccer team, red dragon's volleyball... )
@RabidRabit , I try to push me out of some 'confort' zone with 2D and concepting as well... I think I'll waste less time when I get the concept from some else and can go 3D
It is still rough and I'm still not happy with the proportions yet and that's why i made a paint over for further corrections ! :-)
Because you have to be your worst ( in a good way ) critique !!!
( of course many other things are still rough and in progress ) ...I already want to try some Substance materials ...
So that's more what it will have to become later -> it feels to 'dwarfy' and his moustache is not yet what I want... :-)
So I still stuck with the colors but I wanted to get further ! with my proportions anyway and it felt better :-)
here some corrections and polishing of the model don't hesitate to leave your comment as well
Going from this I will try some quick colors test again
Myself was struggling with the proportions since the very beginning, and the fact I wanted to fit my character in the 'overwatch' world made me change his proportions... anyway for his shirt I put indeed extra useless unreadable fat stroke for no reason... I will try to make something with it...
Thanks a lot for your feedback it makes my day !
PS: the T-Pose I did is indeed not the right one if you will rig and animate your character this will give him strange shoulders ! but top view like this is a lot easier so it was pure lazziness I admit it
https://www.artstation.com/artwork/EVJrAe
https://www.artstation.com/artwork/0DRDY
https://www.artstation.com/artwork/qPRJ2
https://www.artstation.com/artwork/8N38x
https://www.artstation.com/artwork/YNBkq
https://www.artstation.com/artwork/Lqn60
https://www.artstation.com/artwork/OJLEb
Hair stylization you can try:
https://www.artstation.com/artwork/qaPrP
it is always interesting to have the opinion of a fresh eye on your work thanks a lot for your time !
most of my inspirations came from many overwatch characters ( roadhog, torbjorn, reinhart, mei, hanzo... and those clayshot are on zbrush central, made by @Renaud Galand )
now I can say that i'm done with this character actually ( it's never done, but 'abandonned' more likely
after this one :
I made a new try on the texturing :
and again I wasn't happy at all ( I guess i'll never be )
So i'll try some paintovers again for coloring
And I choose the central one !
Maybe the next step will be some reskin for popular events like Christmas
But here is the final character :
So I made his action sheet that maybe can bring some fun inspirations
After that I tryed out some posing
A real time shot
And an averwatch POG shot
-Christophe AKA Kinematiks
I already wanted to start a new project
but I need a break now
I couldn't agree more ! it feel too smooth and even a subtile pattern can help to make it better.
I tryed it in the concept before and it felt too noisy.
and a solution between the two textures could have been a right alternative !
Thanks for your feedback ! I totaly agree