Does anyone have a script that duplicated a selected object along selected edges and allows the user to input the spacing between said objects. I found a script on Creative crash, but it only uses even spacing.
I have looked for a while online and couldn't find an answer, I'm not even sure if it is possible. I am in maya 2011 and using the sculpt geometry tool on a very high poly vehicle. Is it possible for me to use the smooth setting but so it dosn't effect a specific edge (lets say the wheel arch for example, or something that…
Hi there. A problem which has randomly started occurring today is that whenever I try to render a model with no geometry behind it (ie it's bordering the background) I get this horrible jagged edge effect along the affected area While I found that adding a matte/shadow material to a plan can be a workaround, that only…
hey ho.. i´m wondering if there's some kind of a fix for the problem, that max starts to get very slow with "edged faces" enabled or some way to increase the speed at least a little bit it seems to me that the count of objects is more important to the speed drop than the actual polycount it´s not that i can´t…
Hi I’m having this annoying problem with polygroups and wondering if anyone can help I’m sculpting bricks on a lighthouse And I’m trying to re set up my poly groups so the side of each brick are in the same group so I can sculpt the edges and add damage I’m having a weird bug and whenever I have one particular polygroup…
Hi I am a max user learning maya. In Max I can explode my UV's to UV-islands based on smoothing groups. How do I do this in maya? I am using maya 2017 where is the function for exploding/separating uv's based on hard/soft edge? Cheers, thanks for the time.
Rendering with 3 point lighting, it's all new to me but I'm getting the hang of it, I THINK. Anyways, here's two shots with the jaggies at x1024 screen and 100 resolution. It was originally at x600 screen and x72 resolution. Will try for 300 resolution this time but I get a lot of artifacts and brown pixels in the…
you have kinda answered you own question in that last sentence, look at the dogs anatomy, use the muscles as a basis equally look at edge flow on human faces - some muscles are the same for both species and will act in the same way so the edge loops will be similar