Rendering with 3 point lighting, it's all new to me but I'm getting the hang of it, I THINK.
Anyways, here's two shots with the jaggies at x1024 screen and 100 resolution. It was originally at x600 screen and x72 resolution. Will try for 300 resolution this time but I get a lot of artifacts and brown pixels in the whiteness of the model?? I run a laptop here without actual graphics card [it's on-board] so I think that might have something to do with it.
The third shot is just a screen cap, no render, showing how clean the real model is without a render. I'd love it if my renders could be this clean but with lighting. There are still some jaggies on the model where it meets black but no artifacts. How do I get rid of jaggy edges??
Any help would be appreciated, thanks.
Replies
I don't think I'm running any filter. I'll look at my settings but could you maybe suggest something? Thanks.
@Mr Bear
I haven't tried that but I'll look for the option. Thank you.
@commander_keen
I'll look for those settings too. What file should I export to, .png?
Either way maya's gif and jpeg renders are nazty.
And on board laptop graphics doesn't impact images render quality, thats all internal maya settings.
Try setting whatever render engine your using (software/mental ray/hardware/vector) to production instead of preview. That will automatically turn on AA in most cases when available.
Edit: You can also try rendering out in the .tif format. From there you can change it to any other format you want in Photoshop.
* - If you had a 800 x 600 image at 72 dpi, and wanted a 144 dpi image, you would just render a 1600 x 1200 image, and then change the dpi appropriately in Photoshop.