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UV-islands based off hard-soft edges.

polycounter lvl 3
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micropolius polycounter lvl 3

Hi I am a max user learning maya. In Max I can explode my UV's to UV-islands based on smoothing groups.
How do I do this in maya? I am using maya 2017 where is the function for exploding/separating uv's based on hard/soft edge?

Cheers, thanks for the time.

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