hey ho..
i´m wondering if there's some kind of a fix for the problem, that max starts to get very slow with "edged faces" enabled
or some way to increase the speed at least a little bit
it seems to me that the count of objects is more important to the speed drop than the actual polycount
it´s not that i can´t "work-around"-it but if there´s some easy way to speed things up it would be stupid not to ask
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funny thing is I thought it had actually run way faster with edged faces and backface culling on my old 6800gt rig..
With big scenes that was usually the biggest boost for me, and yes the back face culling should be set to off which should be by default since max 9 (because of that reason).
and i should have mentioned, that I only get a framerate drop when hard-edges (facets) is selected.. with smooth shading + edged faces the speed drop is not nearly as strong.. in fact you feel it only with lots of polys (no surprise)
edit: btw.. wrong thread.. ?! ..