Hello all, Been slowly working on this environment around some freelance work I've been doing. I've not done environment work for a little while now so I wanted to start off with something small to get myself back into it, and I also want to focus on the textures. My Objectives for this is to better my environment art,…
Hey everyone, I recently started going over condensing my future projects for learning environment art. Learning from my previous project I was a little 'too' ambitious, especially for starting out and never making an environment before. Though through that frustration I learned a lot and screw it, if there is no struggle…
I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…
SENIOR 3D ENVIRONMENT ARTIST Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. Romero Games is a multi-award-winning AAA game studio based in Galway, Ireland. We create AAA games and craft genres. Our team brings decades of experience to the table…
We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…
BigPark, a Microsoft Games Studio located in downtown Vancouver, is looking to hire 3 Environment Artist/Modellers for their next big production. These positions are best suited to Artists who can follow a stylized Art direction. If you feel you have the right qualifications, please send your resume to…
Hey! It's a been a very long time since I've posted on this site, as a self taught artist, I've had to do a ton of studying and practicing over the past few years to finally be able to produce an environment. I've wanted to start building a solid portfolio over the next year or so as to get a get into the industry…
Hi! My name's Byron. I'm a game art student from a town called Wollongong, just an hour south of Sydney, Australia. I'm starting to build my portfolio so that I can get a job as an environment artist, so I thought I'd post the progress on that here, maybe get some advice and critique from the great artists here. You can…
I'm just getting into the world of video game art, coming from being a land architect. I'm finding all the programs and workflows I see posted somewhat overwhelming/confusing. There are so many programs out there and different people seem to do things a little differently in their workflows, and I was hoping someone could…
I've recently had to take a looker at at composing screenshots at several environments and it got me wondering. Why are most environment concepts done with a high, instead of lower, angle on the scene. Obviously, most of the time you want to compose your shot relative to an observer so that would be about 5-6ft off the…