The Ryse team of Crytek Frankfurt is looking for unique talent to join our cohorts. If you think you have what it takes to stand shoulder to shoulder in the trenches with our centurions, come and help us expand the glory of Rome! Please visit this page to send your application.…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Naked Sky Entertainment is an independent game development studio based in Los Angeles that practices the following principles: Making games that are fun, innovative, and socially responsible Fostering a creative environment where everyone's opinions are heard Shunning steep hierarchy and never-ending bureaucracy Inspiring…
Eidos Montreal is currently looking for a few Senior Level Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio. Responsibilities:* Develop, in close collaboration with a Level Designer, the artistic creation of a game level; * Model objects and environments according to…
1. 2. 3. 4. I want to bake the normals from the mesh detail in picture 4 onto some low poly planes in picture 3. I wish I could take some of the UV islands that don't contain anything other than color and make them super tiny and place them over an area with only color, however those that fit that description contain more…
Hey everyone! I've been in my career for 10 years and in my current role for the past five as the Lead Animator - and sole animator - at my company. On-going constraints at my company have lead to a portfolio I'm not entirely proud of and I'm here to fix that! I use Max but I'm currently in the process of learning Blender.…
XnView ought to be able to display most DDS files. It’s a container format though, so it could contain all kinds of compressed or uncompressed, high/low bit depths, and various numbers of channels. So it’s kind of hard to support all those.
Yes, by using the scale tool on those parts with an axis constraint and pressing '0' during the operation. That's at least one way. Also let the record reflect that Blender has changed massively in those 9 years and had a major interface revision in 2.8 so some of these comments further up merely serve as a fun trip down…
Animation terminology is as follows... Geometry is skinned for deformation to bones. Bones are rigged to control objects for animation. Using skinning and rigging interchangeably can get confusing. So just stick to the above. I'll rephrase this..."This only works on the bones if they are not rigged" The Skin modifier keeps…
Hey Spacemonkey I realize the constraints he was probably under, and really mean no offense to him. With the time he had to do that I probably would've produced an utter shit pile in comparison. The point I was trying to make was with Hand Painted Textures and Photoreferneced ones. Is one of the reasons that games look…