I wanted to play a bit with Substance Painter, so I decided to model this scifi grenade, based on the concept of juan Novelletto Screenshots taken from substance Painter : Quick render with iRay through Substance Painter : The original concept art from juan novelletto : It was fun to jump into this fantastic tool, really…
Made this model for some practice. It's based off of concept art I just found via google images: http://fc00.deviantart.net/fs18/f/2007/143/6/7/Assault_rifle_by_jimsvanberg.jpg I'd appreciate any critique. :) Normal and AO bake only Ortho View Normal and AO bake with Wireframe 2246 polys Made in Blender 2.49.
WIP scene im working atm in unreal . this scene is inspired by the mass effect universe and it pretty much is my first scene in UDK however i will be finishing/populating this before GDC ... any thoughts i need all the help i can get..
Hey guys, Ive been a huge fan of polycount and ive finally decided its time to make my first post. This is an environment ive been working on in my spare time. Any critiques would be awesome! thanks
Pistol from battlestar galactica: Ref LP geo LP + normals FPS in game LP + normals in game Just in case, no spoilers please, not too far in the show yet