So I have two materials (both phong) assigned to a model. I want to take the model to a game engine so instead of having two materials and two drawcalls, I decided to just do vertex color baking. But when I do so in maya and then delete the two materials from hypershade window, the model turns bright green completely. I…
So I'm trying to bake down a whole bunch of hair cards onto a single plane. I can get the color info but I can't get the planes to cutout just around the edges of the feather where the alpha/transparency is. So as a result you see the edges of the planes. How can I avoid this? Here's a test bake of what I'm talking about:…
I've got a shirt model and I'm wondering what methods there are to get clean bakes on areas that overlap very closely such as where it buttons up down the middle and where the collar folds over the shoulders. Obviously the cage tends to intersect the wrong parts a lot in these areas. What I'm currently trying is cutting…
Hey Nick, The preview material should use the default material configuration. In Toolbag 4 we updated this to use metalness/roughness. You can also save a custom default material by creating a blank material, setting up your base settings, and then going to Edit > Templates > Set Template Material. The baker should use…
A wrote a mel script that bakes animations into blendshapes. What you can do with this: - Bake skeletal animations into blendshapes - Bake Ncloth, deformer, and MASH animations into blendshapes - Combine multiple skin mesh renderers into a single blendshape for Unity and other real-time applications. I need people to test…
Greetings everyone! I'm a programmer and I've been trying to learn 3D for about a week now, I have been following a tutorial but I'm stuck at the baking part. For some reason I can't bake this mesh, only one part of the mesh gets skewed, and I'm struggling to figure out why. Everything else is baking smoothly, and after 2…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
Hello everyone! (It's my first post, so hope it isn't a trvial one and I'm in the right section) I've been looking at other posts about this topic; however, I'm still wondering really how much is it too much polys? For example, I've got a 23k tris base mesh and have subdivided until it eventually had 30mil points (in…
hi, I just notice something strange. the problem happen when I was explaining to my friend about MIKKT and baking etc... when I make a cube with one smoothing group it gives me this weird result. the left one I baked in marmoset. the right one I baked it in substance painter which give me a clean result. using marmoset…
i was trying to do some bakes of my new project only to find out that 5.3.0's baking is broken. The same model bakes on 5.2.5 fine at work but I have the steam version here. Request: Can you guys include the older version in the Beta section of steam? I'm kind of stuck on 5.3.0 now with no way to revert to 5.2.5 :(…