Hello everyone!
(It's my first post, so hope it isn't a trvial one and I'm in the right section)
I've been looking at other posts about this topic; however, I'm still wondering really how much is it too much polys?
For example, I've got a 23k tris base mesh and have subdivided until it eventually had 30mil points (in zbrush) to get to the level of detail I needed. Is it consider too much? Or the base mesh was lacking in the base poly count to get to the details I needed with less subdivs? Considering it was a big model (a mammoth).
It was for baking a displacement map, which turn out good. But still, just wondering if there's any overkill poly count or does it depends on how much your pc can stand?
Replies
30mil is ok if the object is really big. It would be to much for a small stone that never gets seen close up.
One of my latest Chars does have around 120mil.
I used a lot of UDIM textures to hold all that detail.